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Implementation for two new features
Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272. Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list. Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
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@ -564,6 +564,16 @@ void AITurretShape::removeFromIgnoreList(ShapeBase* obj)
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mIgnoreObjects.removeObject(obj);
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}
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S32 AITurretShape::ignoreListCount()
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{
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return mIgnoreObjects.size();
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}
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SimObject* AITurretShape::getIgnoreListObject(S32 index)
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{
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return mIgnoreObjects.at(index);
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}
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//----------------------------------------------------------------------------
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void AITurretShape::_initState()
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@ -1244,6 +1254,21 @@ DefineEngineMethod( AITurretShape, removeFromIgnoreList, void, (ShapeBase* obj),
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object->removeFromIgnoreList(obj);
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}
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DefineEngineMethod( AITurretShape, ignoreListCount, S32, (),,
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"@brief Returns the number of objects in the turrets ignore list.\n\n"
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"All objects in this list will be ignored by the turret's targeting.\n")
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{
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return object->ignoreListCount();
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}
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DefineEngineMethod( AITurretShape, getIgnoreListObject, SimObject*, (S32 index),,
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"@brief Returns the object in the ignore list at index.\n\n"
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"All objects in this list will be ignored by the turret's targeting.\n"
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"@param index The index of the object in the ignore list being retrieved.\n")
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{
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return object->getIgnoreListObject(index);
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}
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DefineEngineMethod( AITurretShape, setTurretState, void, (const char* newState, bool force), (false),
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"@brief Set the turret's current state.\n\n"
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"Normally the turret's state comes from updating the state machine but this method "
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