From a12d91518088c8013367e2564994d4a6100e7225 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 06:22:37 +0000 Subject: [PATCH 1/9] Loads an IES Photometric profile. ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights TODO: Have the IES Profile also drive the settings for the lights. Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section. --- Engine/source/CMakeLists.txt | 2 +- .../source/gfx/bitmap/loaders/bitmapSTB.cpp | 108 +++- .../gfx/bitmap/loaders/ies/ies_loader.cpp | 579 ++++++++++++++++++ .../gfx/bitmap/loaders/ies/ies_loader.h | 116 ++++ .../advanced/advancedLightBinManager.cpp | 1 + .../lighting/advanced/pointLightP.hlsl | 44 +- .../shaders/lighting/advanced/spotLightP.hlsl | 19 +- 7 files changed, 832 insertions(+), 37 deletions(-) create mode 100644 Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp create mode 100644 Engine/source/gfx/bitmap/loaders/ies/ies_loader.h diff --git a/Engine/source/CMakeLists.txt b/Engine/source/CMakeLists.txt index dea14fe4b..78343a2e6 100644 --- a/Engine/source/CMakeLists.txt +++ b/Engine/source/CMakeLists.txt @@ -79,7 +79,7 @@ if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED) endif() endif() # Handle GFX -torqueAddSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders" +torqueAddSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders" "gfx/bitmap/loaders/ies" "gfx/util" "gfx/video" "gfx/sim" ) # add the stb headers diff --git a/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp b/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp index fa65219c5..a5a97917a 100644 --- a/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp +++ b/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp @@ -28,6 +28,7 @@ #include "core/strings/stringFunctions.h" #include "gfx/bitmap/gBitmap.h" #include "gfx/bitmap/imageUtils.h" +#include "gfx/bitmap/loaders/ies/ies_loader.h" #ifdef __clang__ #define STBIWDEF static inline @@ -69,6 +70,7 @@ static struct _privateRegisterSTB reg.extensions.push_back("psd"); reg.extensions.push_back("hdr"); reg.extensions.push_back("tga"); + reg.extensions.push_back("ies"); reg.readFunc = sReadSTB; reg.readStreamFunc = sReadStreamSTB; @@ -93,6 +95,103 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap) U32 prevWaterMark = FrameAllocator::getWaterMark(); + // if this is an ies profile we need to create a texture for it. + if (ext.equal("ies")) + { + String textureName = path.getFullPath(); + textureName.replace(".ies", ".png"); + x = 256; + y = 1; + n = 4; + channels = 4; + GFXFormat format = GFXFormatR8G8B8A8; + + if (Torque::FS::IsFile(textureName.c_str())) + { + // if the txture already exist, load it. + unsigned char* data = stbi_load(textureName.c_str(), &x, &y, &n, channels); + + // actually allocate the bitmap space... + bitmap->allocateBitmap(x, y, + false, // don't extrude miplevels... + format); // use determined format... + + U8* pBase = (U8*)bitmap->getBits(); + + U32 rowBytes = bitmap->getByteSize(); + + dMemcpy(pBase, data, rowBytes); + + stbi_image_free(data); + + FrameAllocator::setWaterMark(prevWaterMark); + + return true; + } + else + { + FileStream* readIes = new FileStream; + + if (!readIes->open(path.getFullPath(), Torque::FS::File::Read)) + { + Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + if (readIes->getStatus() != Stream::Ok) + { + Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + U32 buffSize = readIes->getStreamSize(); + char* buffer = new char[buffSize]; + readIes->read(buffSize, buffer); + + + IESFileInfo info; + IESLoadHelper IESLoader; + + if (!IESLoader.load(buffer, buffSize, info)) + { + Con::printf("Failed to load IES profile:%s \n LoaderError: %s", path.getFullFileName().c_str(), info.error().c_str()); + return false; + } + + float* data = new float[x*y*channels]; + + if (!IESLoader.saveAs1D(info, data, x, channels)) + { + Con::printf("Failed to create 2d Texture for IES profile:%s", path.getFullFileName().c_str()); + return false; + } + + // use stb function to convert float data to uchar + unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, channels); + + bitmap->deleteImage(); + // actually allocate the bitmap space... + bitmap->allocateBitmap(x, y, + false, + format); + + U8* pBase = (U8*)bitmap->getBits(); + + U32 rowBytes = x * y * channels; + + dMemcpy(pBase, dataChar, rowBytes); + + stbi_image_free(dataChar); + + FrameAllocator::setWaterMark(prevWaterMark); + + sWriteSTB(textureName, bitmap, 10); + + return true; + } + + } + if (!stbi_info(path.getFullPath().c_str(), &x, &y, &channels)) { FrameAllocator::setWaterMark(prevWaterMark); @@ -142,21 +241,22 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap) if (ext.equal("hdr")) { // force load to 4 channel. - float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 4); + float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 0); - unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, 4); + unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, n); bitmap->deleteImage(); // actually allocate the bitmap space... bitmap->allocateBitmap(x, y, false, - GFXFormatR8G8B8A8); + GFXFormatR8G8B8); U8* pBase = (U8*)bitmap->getBits(); - U32 rowBytes = x * y * 4; + U32 rowBytes = x * y * n; dMemcpy(pBase, dataChar, rowBytes); + //stbi_image_free(data); stbi_image_free(dataChar); FrameAllocator::setWaterMark(prevWaterMark); diff --git a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp new file mode 100644 index 000000000..48602fc9f --- /dev/null +++ b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp @@ -0,0 +1,579 @@ +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +---------------------------------------------------------------------- +#include "ies_loader.h" +#include +#include +#include + +IESFileInfo::IESFileInfo() + : _cachedIntegral(std::numeric_limits::max()) + , _error("No data loaded") +{ +} + +bool +IESFileInfo::valid() const +{ + return _error.empty(); +} + +const std::string& +IESFileInfo::error() const +{ + return _error; +} + +IESLoadHelper::IESLoadHelper() +{ +} + +IESLoadHelper::~IESLoadHelper() +{ +} + +bool +IESLoadHelper::load(const char* data, std::size_t dataLength, IESFileInfo& info) +{ + assert(!info.valid()); + return this->load(std::string(data, dataLength), info); +} + +bool +IESLoadHelper::load(const std::string& data, IESFileInfo& info) +{ + assert(!info.valid()); + + std::string dataPos; + + std::string version; + this->getLineContent(data, dataPos, version, false, false); + + if (version.empty()) + { + info._error = "Unknown IES version"; + return false; + } + else if (version == "IESNA:LM-63-1995") + info._version = "IESNA:LM-63-1995"; + else if (version == "IESNA91") + info._version = "IESNA91"; + else if (version == "IESNA:LM-63-2002") + info._version = "IESNA:LM-63-2002"; + else + info._version = version; + + while (!dataPos.empty()) + { + std::string line; + this->getLineContent(dataPos, dataPos, line, false, false); + + if (line.compare(0, 9, "TILT=NONE", 9) == 0 || + line.compare(0, 10, "TILT= NONE", 10) == 0 || + line.compare(0, 10, "TILT =NONE", 10) == 0 || + line.compare(0, 11, "TILT = NONE", 11) == 0) + { + break; + } + else if (line.compare(0, 5, "TILT=", 5) == 0 || + line.compare(0, 5, "TILT =", 5) == 0) + { + info._error = "Not supported yet."; + return false; + } + } + + this->getFloat(dataPos, dataPos, info.totalLights); + if (info.totalLights < 0 || info.totalLights > std::numeric_limits::max()) + { + info._error = "Light Count is not valid"; + return false; + } + + this->getFloat(dataPos, dataPos, info.totalLumens); + if (info.totalLumens < 0) + { + info._error = "TotalLumens is not positive number"; + return false; + } + + this->getFloat(dataPos, dataPos, info.candalaMult); + if (info.candalaMult < 0) + { + info._error = "CandalaMult is not positive number"; + return false; + } + + this->getInt(dataPos, dataPos, info.anglesNumV); + if (info.anglesNumV < 0 || info.anglesNumV > std::numeric_limits::max()) + { + info._error = "VAnglesNum is not valid"; + return false; + } + + this->getInt(dataPos, dataPos, info.anglesNumH); + if (info.anglesNumH < 0 || info.anglesNumH > std::numeric_limits::max()) + { + info._error = "HAnglesNum is not valid"; + return false; + } + + this->getInt(dataPos, dataPos, info.typeOfPhotometric); + this->getInt(dataPos, dataPos, info.typeOfUnit); + + this->getFloat(dataPos, dataPos, info.width); + this->getFloat(dataPos, dataPos, info.length); + this->getFloat(dataPos, dataPos, info.height); + + this->getFloat(dataPos, dataPos, info.ballastFactor); + this->getFloat(dataPos, dataPos, info.futureUse); + this->getFloat(dataPos, dataPos, info.inputWatts); + + float minSoFarV = std::numeric_limits::lowest(); + float minSoFarH = std::numeric_limits::lowest(); + + info._anglesV.reserve(info.anglesNumV); + info._anglesH.reserve(info.anglesNumH); + + for (std::int32_t y = 0; y < info.anglesNumV; ++y) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + + if (value < minSoFarV) + { + info._error = "V Values is not valid"; + return false; + } + + minSoFarV = value; + info._anglesV.push_back(value); + } + + for (std::int32_t x = 0; x < info.anglesNumH; ++x) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + + if (value < minSoFarH) + { + info._error = "H Values is not valid"; + return false; + } + + minSoFarH = value; + info._anglesH.push_back(value); + } + + info._candalaValues.reserve(info.anglesNumH * info.anglesNumV); + + for (std::int32_t y = 0; y < info.anglesNumH; ++y) + { + for (std::int32_t x = 0; x < info.anglesNumV; ++x) + { + float value; + this->getFloat(dataPos, dataPos, value, true, true); + info._candalaValues.push_back(value * info.candalaMult); + } + } + + skipSpaceAndLineEnd(dataPos, dataPos); + + if (!dataPos.empty()) + { + std::string line; + this->getLineContent(dataPos, dataPos, line, true, false); + + if (line == "END") + skipSpaceAndLineEnd(dataPos, dataPos); + + if (!dataPos.empty()) + { + info._error = "Unexpected content after END."; + return false; + } + } + + info._error.clear(); + + return true; +} + +bool +IESLoadHelper::saveAs1D(const IESFileInfo& info, float* data, std::uint32_t width, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + float invW = 1.0f / width; + float invMaxValue = this->computeInvMax(info._candalaValues); + + for (std::uint32_t x = 0; x < width; ++x) + { + float fraction = x * invW; + float value = invMaxValue * interpolate1D(info, fraction * 180.0f); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0f; + break; + default: + return false; + } + } + + return true; +} + +bool +IESLoadHelper::saveAs2D(const IESFileInfo& info, float* data, std::uint32_t width, std::uint32_t height, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0 && height > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + float invW = 1.0f / width; + float invH = 1.0f / height; + float invMaxValue = this->computeInvMax(info._candalaValues); + + for (std::uint32_t y = 0; y < height; ++y) + { + for (std::uint32_t x = 0; x < width; ++x) + { + float fractionV = x * invW * 180.0f; + float fractionH = y * invH * 180.0f; + float value = invMaxValue * interpolate2D(info, fractionV, fractionH); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0; + break; + default: + return false; + } + } + } + + return true; +} + +bool +IESLoadHelper::saveAsPreview(const IESFileInfo& info, std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint8_t channel) noexcept +{ + assert(data); + assert(width > 0 && height > 0); + assert(channel == 1 || channel == 3 || channel == 4); + assert(info.valid()); + + std::vector ies(256); + if (!this->saveAs1D(info, ies.data(), ies.size(), 1)) + return false; + + float maxValue = this->computeInvMax(info._candalaValues); + + auto TonemapHable = [](float x) + { + const float A = 0.22f; + const float B = 0.30f; + const float C = 0.10f; + const float D = 0.20f; + const float E = 0.01f; + const float F = 0.30f; + return ((x*(A*x + C*B) + D*E) / (x*(A*x + B) + D*F)) - E / F; + }; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float u = ((float)x / width) * 2.0f - 1.0f; + float v = 1.0f - ((float)y / height) * 2.0f - 1.0f; + + u *= 2.2f; + v *= 2.4f; + + // float3(0.0f, 0.0f, -0.5f) - ray::float3(u, v, 0.0f) + float lx = +0.0f - u; + float ly = +0.0f - v; + float lz = -0.5f - 0.0f; + + // normalize + float length = std::sqrt(lx * lx + ly * ly + lz * lz); + lx /= length; + ly /= length; + lz /= length; + + float angle = 1.0 - std::acos(lx * 0.0 + ly * -1.0 + lz * 0.0f) / 3.141592654; + + float intensity = ies[angle * 255] * maxValue / length; + + std::uint8_t value = std::min(std::max((int)std::floor(TonemapHable(intensity) / TonemapHable(maxValue) * 255.0f), 0), 255); + + switch (channel) + { + case 1: + *data++ = value; + break; + case 3: + *data++ = value; + *data++ = value; + *data++ = value; + break; + case 4: + *data++ = value; + *data++ = value; + *data++ = value; + *data++ = 1.0; + break; + default: + return false; + } + } + } + + return true; +} + +float +IESLoadHelper::computeInvMax(const std::vector& candalaValues) const +{ + assert(candalaValues.size()); + + float candala = *std::max_element(candalaValues.begin(), candalaValues.end()); + return 1.0f / candala; +} + +float +IESLoadHelper::computeFilterPos(float value, const std::vector& angles) const +{ + assert(angles.size()); + + std::size_t start = 0; + std::size_t end = angles.size() - 1; + + if (value < angles[start]) return 0.0f; + if (value > angles[end]) return (float)end; + + while (start < end) + { + std::size_t index = (start + end + 1) / 2; + + float angle = angles[index]; + if (value >= angle) + { + assert(start != index); + start = index; + } + else + { + assert(end != index - 1); + end = index - 1; + } + } + + float leftValue = angles[start]; + float fraction = 0.0f; + + if (start + 1 < (std::uint32_t)angles.size()) + { + float rightValue = angles[start + 1]; + float deltaValue = rightValue - leftValue; + + if (deltaValue > 0.0001f) + { + fraction = (value - leftValue) / deltaValue; + } + } + + return start + fraction; +} + +float +IESLoadHelper::interpolate1D(const IESFileInfo& info, float angle) const +{ + float angleV = this->computeFilterPos(angle, info._anglesV); + float anglesNum = (float)info._anglesH.size(); + float angleTotal = 0.0f; + + for (float x = 0; x < anglesNum; x++) + angleTotal += this->interpolateBilinear(info, x, angleV); + + return angleTotal / anglesNum; +} + +float +IESLoadHelper::interpolate2D(const IESFileInfo& info, float angleV, float angleH) const +{ + float u = this->computeFilterPos(angleH, info._anglesH); + float v = this->computeFilterPos(angleV, info._anglesV); + return this->interpolateBilinear(info, u, v); +} + +float +IESLoadHelper::interpolatePoint(const IESFileInfo& info, std::uint32_t x, std::uint32_t y) const +{ + assert(x >= 0); + assert(y >= 0); + + std::size_t anglesNumH = info._anglesH.size(); + std::size_t anglesNumV = info._anglesV.size(); + + x %= anglesNumH; + y %= anglesNumV; + + assert(x < anglesNumH); + assert(y < anglesNumV); + + return info._candalaValues[y + anglesNumV * x]; +} + +float +IESLoadHelper::interpolateBilinear(const IESFileInfo& info, float x, float y) const +{ + int ix = (int)std::floor(x); + int iy = (int)std::floor(y); + + float fracX = x - ix; + float fracY = y - iy; + + float p00 = this->interpolatePoint(info, ix + 0, iy + 0); + float p10 = this->interpolatePoint(info, ix + 1, iy + 0); + float p01 = this->interpolatePoint(info, ix + 0, iy + 1); + float p11 = this->interpolatePoint(info, ix + 1, iy + 1); + + auto lerp = [](float t1, float t2, float t3) -> float { return t1 + (t2 - t1) * t3; }; + + float p0 = lerp(p00, p01, fracY); + float p1 = lerp(p10, p11, fracY); + + return lerp(p0, p1, fracX); +} + +void +IESLoadHelper::skipSpaceAndLineEnd(const std::string& data, std::string& out, bool stopOnComma) +{ + std::size_t dataBegin = 0; + std::size_t dataEnd = data.size(); + + while (dataBegin < dataEnd) + { + if (data[dataBegin] != '\r' && data[dataBegin] != '\n' && data[dataBegin] > ' ') + break; + dataBegin++; + } + + if (stopOnComma) + { + while (dataBegin < dataEnd) + { + if (data[dataBegin] != ',') + break; + dataBegin++; + } + } + + out = data.substr(dataBegin, data.size() - dataBegin); +} + +void +IESLoadHelper::getLineContent(const std::string& data, std::string& next, std::string& line, bool stopOnWhiteSpace, bool stopOnComma) +{ + skipSpaceAndLineEnd(data, next); + + auto it = data.begin(); + auto end = data.end(); + + for (; it < end; ++it) + { + if ((*it == '\r') || + (*it == '\n') || + (*it <= ' ' && stopOnWhiteSpace) || + (*it == ',' && stopOnComma)) + { + break; + } + } + + line.assign(data, 0, it - data.begin()); + next.assign(data, it - data.begin(), end - it); + + skipSpaceAndLineEnd(next, next, stopOnComma); +} + +void +IESLoadHelper::getFloat(const std::string& data, std::string& next, float& ret, bool stopOnWhiteSpace, bool stopOnComma) +{ + std::string line; + getLineContent(data, next, line, stopOnWhiteSpace, stopOnComma); + assert(!line.empty()); + ret = (float)std::atof(line.c_str()); +} + +void +IESLoadHelper::getInt(const std::string& data, std::string& next, std::int32_t& ret, bool stopOnWhiteSpace, bool stopOnComma) +{ + std::string line; + getLineContent(data, next, line, stopOnWhiteSpace, stopOnComma); + assert(!line.empty()); + ret = std::atoi(line.c_str()); +} \ No newline at end of file diff --git a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h new file mode 100644 index 000000000..532b47d32 --- /dev/null +++ b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.h @@ -0,0 +1,116 @@ +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +---------------------------------------------------------------------- +#ifndef _H_IES_LOADER_H_ +#define _H_IES_LOADER_H_ + +#include +#include + +// https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-EA0E3DE0-275C-42F7-83EC-429A37B2D501-htm.html +class IESFileInfo +{ +public: + IESFileInfo(); + + bool valid() const; + + const std::string& error() const; + +public: + float totalLights; + float totalLumens; + + float candalaMult; + + std::int32_t typeOfPhotometric; + std::int32_t typeOfUnit; + + std::int32_t anglesNumH; + std::int32_t anglesNumV; + + float width; + float length; + float height; + + float ballastFactor; + float futureUse; + float inputWatts; + +private: + friend class IESLoadHelper; + + float _cachedIntegral; + + std::string _error; + std::string _version; + + std::vector _anglesH; + std::vector _anglesV; + std::vector _candalaValues; +}; + +class IESLoadHelper final +{ +public: + IESLoadHelper(); + ~IESLoadHelper(); + + bool load(const std::string& data, IESFileInfo& info); + bool load(const char* data, std::size_t dataLength, IESFileInfo& info); + + bool saveAs1D(const IESFileInfo& info, float* data, std::uint32_t width = 256, std::uint8_t channel = 3) noexcept; + bool saveAs2D(const IESFileInfo& info, float* data, std::uint32_t width = 256, std::uint32_t height = 256, std::uint8_t channel = 3) noexcept; + bool saveAsPreview(const IESFileInfo& info, std::uint8_t* data, std::uint32_t width = 64, std::uint32_t height = 64, std::uint8_t channel = 3) noexcept; + +private: + float computeInvMax(const std::vector& candalaValues) const; + float computeFilterPos(float value, const std::vector& angle) const; + + float interpolate1D(const IESFileInfo& info, float angle) const; + float interpolate2D(const IESFileInfo& info, float angleV, float angleH) const; + float interpolatePoint(const IESFileInfo& info, std::uint32_t x, std::uint32_t y) const; + float interpolateBilinear(const IESFileInfo& info, float x, float y) const; + +private: + static void skipSpaceAndLineEnd(const std::string& data, std::string& out, bool stopOnComma = false); + + static void getLineContent(const std::string& data, std::string& next, std::string& line, bool stopOnWhiteSpace, bool stopOnComma); + static void getFloat(const std::string& data, std::string& next, float& ret, bool stopOnWhiteSpace = true, bool stopOnComma = false); + static void getInt(const std::string& data, std::string& next, std::int32_t& ret, bool stopOnWhiteSpace = true, bool stopOnComma = false); +}; + +#endif \ No newline at end of file diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c857933dd..998bc2bcf 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -830,6 +830,7 @@ void AdvancedLightBinManager::LightMaterialInfo::setLightParameters( const Light const F32 radius = lightInfo->getRange().x; const F32 invSqrRadius = 1.0f / (radius * radius); matParams->setSafe( lightRange, radius); + matParams->setSafe( lightDirection, -lightInfo->getTransform().getUpVector()); matParams->setSafe( lightInvSqrRange, invSqrRadius); luxTargMultiplier =radius; } diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl index 339bc6619..52931ed15 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl @@ -109,7 +109,7 @@ TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 3); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 4); #ifdef USE_COOKIE_TEX /// The texture for cookie rendering. -TORQUE_UNIFORM_SAMPLERCUBE(cookieMap, 5); +TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); #endif uniform float4 rtParams0; @@ -117,6 +117,7 @@ uniform float4 lightColor; uniform float lightBrightness; uniform float3 lightPosition; +uniform float3 lightDirection; uniform float4 lightMapParams; uniform float4 vsFarPlane; @@ -163,31 +164,20 @@ float4 main( ConvexConnectP IN ) : SV_TARGET #ifndef NO_SHADOW if (getFlag(surface.matFlag, 0)) //also skip if we don't recieve shadows { - #ifdef SHADOW_CUBE + #ifdef SHADOW_CUBE - // TODO: We need to fix shadow cube to handle soft shadows! - float occ = TORQUE_TEXCUBE( shadowMap, mul( worldToLightProj, -surfaceToLight.L ) ).r; - shadow = saturate( exp( lightParams.y * ( occ - distToLight ) ) ); + // TODO: We need to fix shadow cube to handle soft shadows! + float occ = TORQUE_TEXCUBE( shadowMap, mul( worldToLightProj, -surfaceToLight.L ) ).r; + shadow = saturate( exp( lightParams.y * ( occ - distToLight ) ) ); - #else - float2 shadowCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; - shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #endif + #else + float2 shadowCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; + shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); + #endif } #endif // !NO_SHADOW float3 lightCol = lightColor.rgb; - #ifdef USE_COOKIE_TEX - // Lookup the cookie sample. - float4 cookie = TORQUE_TEXCUBE(cookieMap, mul(worldToLightProj, -surfaceToLight.L)); - // Multiply the light with the cookie tex. - lightCol *= cookie.rgb; - // Use a maximum channel luminance to attenuate - // the lighting else we get specular in the dark - // regions of the cookie texture. - lightCol *= max(cookie.r, max(cookie.g, cookie.b)); - #endif - #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; @@ -198,7 +188,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET #endif #ifdef SPECULAR_LIGHT_VIZ - float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); + float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; float3 diffuse = BRDF_GetDebugSpecular(surface,surfaceToLight) * factor; @@ -219,7 +209,17 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //get punctual light contribution lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadow); + + #ifdef USE_COOKIE_TEX + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float cookie = TORQUE_TEX2D(cookieMap, float2(angle, 0.0)).r; + // Multiply the light with the cookie tex. + lighting *= cookie; + #endif } - + + return float4(lighting, 0); } diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl index d4ef36a36..22b2275d5 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl @@ -109,16 +109,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //distance to light in shadow map space float distToLight = pxlPosLightProj.z / lightRange; shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #ifdef USE_COOKIE_TEX - // Lookup the cookie sample. - float4 cookie = TORQUE_TEX2D(cookieMap, shadowCoord); - // Multiply the light with the cookie tex. - lightCol *= cookie.rgb; - // Use a maximum channel luminance to attenuate - // the lighting else we get specular in the dark - // regions of the cookie texture. - lightCol *= max(cookie.r, max(cookie.g, cookie.b)); - #endif + } #endif @@ -153,6 +144,14 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //get spot light contribution lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow); + #ifdef USE_COOKIE_TEX + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float cookie = TORQUE_TEX2D(cookieMap, float2(angle, 0.0)).r; + // Multiply the light with the cookie tex. + lighting *= cookie; + #endif } return float4(lighting, 0); From 4417462499dffc0956ced889e29f65758207a747 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 07:40:57 +0000 Subject: [PATCH 2/9] Add support for both ies and cookie Both ies and cookies can now exist on a light We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std:: --- Engine/source/core/util/tDictionary.h | 20 ++++++++++ .../advanced/advancedLightBinManager.cpp | 14 ++++--- .../advanced/advancedLightBinManager.h | 4 +- .../advanced/advancedLightManager.cpp | 15 ++++++++ .../lighting/shadowMap/lightShadowMap.cpp | 37 ++++++++++++++++++- .../lighting/shadowMap/lightShadowMap.h | 7 ++++ Engine/source/materials/materialDefinition.h | 1 + .../materials/processedCustomMaterial.cpp | 8 ++++ .../lighting/advanced/pointLightP.hlsl | 34 ++++++++++++----- .../shaders/lighting/advanced/spotLightP.hlsl | 29 ++++++++++----- 10 files changed, 142 insertions(+), 27 deletions(-) diff --git a/Engine/source/core/util/tDictionary.h b/Engine/source/core/util/tDictionary.h index 901990289..4af0d6037 100644 --- a/Engine/source/core/util/tDictionary.h +++ b/Engine/source/core/util/tDictionary.h @@ -65,6 +65,21 @@ struct CompoundKey3 bool operator==(const CompoundKey3 & compound) const { return key1==compound.key1 && key2==compound.key2 && key3==compound.key3; } }; +template +struct CompoundKey4 +{ + A key1; + B key2; + C key3; + D key4; + + CompoundKey4() {}; + CompoundKey4(const A& a, const B& b, const C& c, const D& d) { key1 = a; key2 = b; key3 = c; key4 = d;}; + + bool operator==(const CompoundKey4& compound) const { return key1 == compound.key1 && key2 == compound.key2 && key3 == compound.key3 && key4 == compound.key4; } +}; + + namespace DictHash { @@ -110,6 +125,11 @@ namespace DictHash return hash(compound.key1) + hash(compound.key2) + hash(compound.key3); } + template + inline U32 hash(const CompoundKey4& compound) + { + return hash(compound.key1) + hash(compound.key2) + hash(compound.key3) + hash(compound.key4); + } U32 nextPrime(U32); }; diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index 998bc2bcf..431ec28ad 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -253,7 +253,7 @@ void AdvancedLightBinManager::addLight( LightInfo *light ) LightBinEntry lEntry; lEntry.lightInfo = light; lEntry.shadowMap = lsm; - lEntry.lightMaterial = _getLightMaterial( lightType, shadowType, lsp->hasCookieTex() ); + lEntry.lightMaterial = _getLightMaterial( lightType, shadowType, lsp->hasCookieTex(), lsp->hasIesProfile() ); if( lightType == LightInfo::Spot ) lEntry.vertBuffer = mLightManager->getConeMesh( lEntry.numPrims, lEntry.primBuffer ); @@ -399,9 +399,9 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) sunLight->getCastShadows() && !disableShadows && sunLight->getExtended() ) - vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_PSSM, false ); + vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_PSSM ); else - vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_None, false ); + vectorMatInfo = _getLightMaterial( LightInfo::Vector, ShadowType_None ); // Initialize and set the per-frame parameters after getting // the vector light material as we use lazy creation. @@ -513,12 +513,13 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) AdvancedLightBinManager::LightMaterialInfo* AdvancedLightBinManager::_getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, - bool useCookieTex ) + bool useCookieTex, + bool isPhotometric) { PROFILE_SCOPE( AdvancedLightBinManager_GetLightMaterial ); // Build the key. - const LightMatKey key( lightType, shadowType, useCookieTex ); + const LightMatKey key( lightType, shadowType, useCookieTex, isPhotometric ); // See if we've already built this one. LightMatTable::Iterator iter = mLightMaterials.find( key ); @@ -558,6 +559,9 @@ AdvancedLightBinManager::LightMaterialInfo* AdvancedLightBinManager::_getLightMa if ( useCookieTex ) shadowMacros.push_back( GFXShaderMacro( "USE_COOKIE_TEX" ) ); + if(isPhotometric) + shadowMacros.push_back(GFXShaderMacro("UES_PHOTOMETRIC_MASK")); + // Its safe to add the PSSM debug macro to all the materials. if ( smPSSMDebugRender ) shadowMacros.push_back( GFXShaderMacro( "PSSM_DEBUG_RENDER" ) ); diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.h b/Engine/source/lighting/advanced/advancedLightBinManager.h index 4d04f3cfc..71131a1d3 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.h +++ b/Engine/source/lighting/advanced/advancedLightBinManager.h @@ -233,14 +233,14 @@ protected: static const GFXVertexFormat* smLightMatVertex[LightInfo::Count]; - typedef CompoundKey3 LightMatKey; + typedef CompoundKey4 LightMatKey; typedef HashTable LightMatTable; /// The fixed table of light material info. LightMatTable mLightMaterials; - LightMaterialInfo* _getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, bool useCookieTex ); + LightMaterialInfo* _getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, bool useCookieTex = false, bool isPhotometric = false ); /// void _onShadowFilterChanged(); diff --git a/Engine/source/lighting/advanced/advancedLightManager.cpp b/Engine/source/lighting/advanced/advancedLightManager.cpp index 47c8d3d36..6d7ea9d7e 100644 --- a/Engine/source/lighting/advanced/advancedLightManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightManager.cpp @@ -277,6 +277,7 @@ void AdvancedLightManager::_initLightFields() DEFINE_LIGHT_FIELD( attenuationRatio, TypePoint3F, NULL ); DEFINE_LIGHT_FIELD( shadowType, TYPEID< ShadowType >(), ConsoleBaseType::getType( TYPEID< ShadowType >() )->getEnumTable() ); DEFINE_LIGHT_FIELD( texSize, TypeS32, NULL ); + DEFINE_LIGHT_FIELD( iesProfile, TypeStringFilename, NULL ); DEFINE_LIGHT_FIELD( cookie, TypeStringFilename, NULL ); DEFINE_LIGHT_FIELD( numSplits, TypeS32, NULL ); DEFINE_LIGHT_FIELD( logWeight, TypeF32, NULL ); @@ -300,6 +301,9 @@ void AdvancedLightManager::_initLightFields() ADD_LIGHT_FIELD( "shadowType", TYPEID< ShadowType >(), shadowType, "The type of shadow to use on this light." ); + ADD_LIGHT_FIELD("iesProfile", TypeStringFilename, iesProfile, + "A photometric profile for the light."); + ADD_LIGHT_FIELD( "cookie", TypeStringFilename, cookie, "A custom pattern texture which is projected from the light." ); @@ -496,6 +500,17 @@ bool AdvancedLightManager::setTextureStage( const SceneData &sgData, return true; } + else if (currTexFlag == Material::PhotometricMask) + { + S32 reg = lsc->mIesProfileSC->getSamplerRegister(); + if (reg != -1 && sgData.lights[0]) + { + ShadowMapParams* p = sgData.lights[0]->getExtended(); + GFX->setTexture(reg, p->getIesProfileTex()); + } + + return true; + } return false; } diff --git a/Engine/source/lighting/shadowMap/lightShadowMap.cpp b/Engine/source/lighting/shadowMap/lightShadowMap.cpp index 9ecde8c97..6f10bf6a1 100644 --- a/Engine/source/lighting/shadowMap/lightShadowMap.cpp +++ b/Engine/source/lighting/shadowMap/lightShadowMap.cpp @@ -269,7 +269,8 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants* GFX->setTexture( reg, mShadowMapTex); return true; - } else if ( currTexFlag == Material::DynamicLightMask ) + } + else if ( currTexFlag == Material::DynamicLightMask ) { S32 reg = lsc->mCookieMapSC->getSamplerRegister(); if ( reg != -1 ) @@ -284,6 +285,17 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants* return true; } + else if (currTexFlag == Material::PhotometricMask) + { + S32 reg = lsc->mIesProfileSC->getSamplerRegister(); + if (reg != -1) + { + ShadowMapParams* p = mLight->getExtended(); + GFX->setTexture(reg, p->getIesProfileTex()); + } + + return true; + } return false; } @@ -430,6 +442,7 @@ LightingShaderConstants::LightingShaderConstants() mShadowMapSC(NULL), mShadowMapSizeSC(NULL), mCookieMapSC(NULL), + mIesProfileSC(NULL), mRandomDirsConst(NULL), mShadowSoftnessConst(NULL), mAtlasXOffsetSC(NULL), @@ -490,6 +503,7 @@ void LightingShaderConstants::init(GFXShader* shader) mShadowMapSizeSC = shader->getShaderConstHandle("$shadowMapSize"); mCookieMapSC = shader->getShaderConstHandle("$cookieMap"); + mIesProfileSC = shader->getShaderConstHandle("$iesProfile"); mShadowSoftnessConst = shader->getShaderConstHandle("$shadowSoftness"); mAtlasXOffsetSC = shader->getShaderConstHandle("$atlasXOffset"); @@ -542,7 +556,8 @@ ShadowMapParams::ShadowMapParams( LightInfo *light ) fadeStartDist = 75.0f; lastSplitTerrainOnly = false; mQuery = GFX->createOcclusionQuery(); - cookie = StringTable->EmptyString();; + cookie = StringTable->EmptyString(); + iesProfile = StringTable->EmptyString(); _validate(); } @@ -662,6 +677,22 @@ GFXTextureObject* ShadowMapParams::getCookieTex() return mCookieTex.getPointer(); } +GFXTextureObject* ShadowMapParams::getIesProfileTex() +{ + if (hasIesProfile() && + (mIesTex.isNull() || + iesProfile != StringTable->insert(mIesTex->getPath().c_str()))) + { + mIesTex.set(iesProfile, + &GFXStaticTextureSRGBProfile, + "ShadowMapParams::getIesProfileTex()"); + } + else if (!hasIesProfile()) + mIesTex = NULL; + + return mIesTex.getPointer(); +} + GFXCubemap* ShadowMapParams::getCookieCubeTex() { if ( hasCookieTex() && @@ -695,6 +726,7 @@ void ShadowMapParams::packUpdate( BitStream *stream ) const stream->write( texSize ); stream->writeString( cookie ); + stream->writeString( iesProfile ); stream->write( numSplits ); stream->write( logWeight ); @@ -725,6 +757,7 @@ void ShadowMapParams::unpackUpdate( BitStream *stream ) stream->read( &texSize ); cookie = stream->readSTString(); + iesProfile = stream->readSTString(); stream->read( &numSplits ); stream->read( &logWeight ); diff --git a/Engine/source/lighting/shadowMap/lightShadowMap.h b/Engine/source/lighting/shadowMap/lightShadowMap.h index 57870ac62..a25ff7ec2 100644 --- a/Engine/source/lighting/shadowMap/lightShadowMap.h +++ b/Engine/source/lighting/shadowMap/lightShadowMap.h @@ -99,6 +99,7 @@ struct LightingShaderConstants GFXShaderConstHandle* mShadowMapSizeSC; GFXShaderConstHandle* mCookieMapSC; + GFXShaderConstHandle* mIesProfileSC; GFXShaderConstHandle* mRandomDirsConst; GFXShaderConstHandle* mShadowSoftnessConst; @@ -289,11 +290,14 @@ public: LightShadowMap* getOrCreateShadowMap(); bool hasCookieTex() const { return cookie != StringTable->EmptyString(); } + bool hasIesProfile() const { return iesProfile != StringTable->EmptyString(); } GFXOcclusionQuery* getOcclusionQuery() const { return mQuery; } GFXTextureObject* getCookieTex(); + GFXTextureObject* getIesProfileTex(); + GFXCubemap* getCookieCubeTex(); // Validates the parameters after a field is changed. @@ -313,6 +317,8 @@ protected: GFXCubemapHandle mCookieCubeTex; + GFXTexHandle mIesTex; + public: // We're leaving these public for easy access @@ -326,6 +332,7 @@ public: /// StringTableEntry cookie; + StringTableEntry iesProfile; /// @} diff --git a/Engine/source/materials/materialDefinition.h b/Engine/source/materials/materialDefinition.h index afb68564d..504fecaa6 100644 --- a/Engine/source/materials/materialDefinition.h +++ b/Engine/source/materials/materialDefinition.h @@ -94,6 +94,7 @@ public: Misc, DynamicLight, DynamicLightMask, + PhotometricMask, NormalizeCube, TexTarget, AccuMap, diff --git a/Engine/source/materials/processedCustomMaterial.cpp b/Engine/source/materials/processedCustomMaterial.cpp index e2657b349..15772c078 100644 --- a/Engine/source/materials/processedCustomMaterial.cpp +++ b/Engine/source/materials/processedCustomMaterial.cpp @@ -94,6 +94,14 @@ void ProcessedCustomMaterial::_setStageData() continue; } + if (filename.equal(String("$photometricmask"), String::NoCase)) + { + rpd->mTexType[i] = Material::PhotometricMask; + rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i]; + mMaxTex = i + 1; + continue; + } + if(filename.equal(String("$lightmap"), String::NoCase)) { rpd->mTexType[i] = Material::Lightmap; diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl index 52931ed15..de3d3433f 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl @@ -107,10 +107,13 @@ TORQUE_UNIFORM_SAMPLER2D(shadowMap, 1); #include "softShadow.hlsl" TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 3); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 4); -#ifdef USE_COOKIE_TEX /// The texture for cookie rendering. +#ifdef SHADOW_CUBE +TORQUE_UNIFORM_SAMPLERCUBE(cookieMap, 5); +#else TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); #endif +TORQUE_UNIFORM_SAMPLER2D(iesProfile, 6); uniform float4 rtParams0; uniform float4 lightColor; @@ -159,8 +162,8 @@ float4 main( ConvexConnectP IN ) : SV_TARGET { float distToLight = dist / lightRange; SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - - float shadow = 1.0; + float3 lightCol = lightColor.rgb; + float shadow = 1.0; #ifndef NO_SHADOW if (getFlag(surface.matFlag, 0)) //also skip if we don't recieve shadows { @@ -176,8 +179,21 @@ float4 main( ConvexConnectP IN ) : SV_TARGET #endif } #endif // !NO_SHADOW - - float3 lightCol = lightColor.rgb; + #ifdef USE_COOKIE_TEX + // Lookup the cookie sample. + #ifdef SHADOW_CUBE + float4 cookie = TORQUE_TEXCUBE(cookieMap, mul(worldToLightProj, -surfaceToLight.L)); + #else + float2 cookieCoord = decodeShadowCoord( mul( worldToLightProj, -surfaceToLight.L ) ).xy; + float4 cookie = TORQUE_TEX2D(cookieMap, cookieCoord); + #endif + // Multiply the light with the cookie tex. + lightCol *= cookie.rgb; + // Use a maximum channel luminance to attenuate + // the lighting else we get specular in the dark + // regions of the cookie texture. + lightCol *= max(cookie.r, max(cookie.g, cookie.b)); + #endif #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; @@ -210,13 +226,13 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //get punctual light contribution lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadow); - #ifdef USE_COOKIE_TEX + #ifdef UES_PHOTOMETRIC_MASK // Lookup the cookie sample.d float cosTheta = dot(-surfaceToLight.L, lightDirection); float angle = acos(cosTheta) * ( M_1OVER_PI_F); - float cookie = TORQUE_TEX2D(cookieMap, float2(angle, 0.0)).r; - // Multiply the light with the cookie tex. - lighting *= cookie; + float iesMask = TORQUE_TEX2D(iesProfile, float2(angle, 0.0)).r; + // Multiply the light with the iesMask tex. + lighting *= iesMask; #endif } diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl index 22b2275d5..efd07fa30 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl @@ -42,11 +42,10 @@ TORQUE_UNIFORM_SAMPLER2D(shadowMap, 1); #include "softShadow.hlsl" TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 3); TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 4); -#ifdef USE_COOKIE_TEX /// The texture for cookie rendering. TORQUE_UNIFORM_SAMPLER2D(cookieMap, 5); +TORQUE_UNIFORM_SAMPLER2D(iesProfile, 6); -#endif uniform float4 rtParams0; uniform float lightBrightness; @@ -96,8 +95,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET if(dist < lightRange) { SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - float3 lightCol = lightColor.rgb; - + float shadow = 1.0; #ifndef NO_SHADOW if (getFlag(surface.matFlag, 0)) //also skip if we don't recieve shadows @@ -109,10 +107,23 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //distance to light in shadow map space float distToLight = pxlPosLightProj.z / lightRange; shadow = softShadow_filter(TORQUE_SAMPLER2D_MAKEARG(shadowMap), ssPos.xy, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - } #endif + float3 lightCol = lightColor.rgb; + #ifdef USE_COOKIE_TEX + float4 pxlPosLightProj = mul( worldToLightProj, float4( surface.P, 1 ) ); + float2 cookieCoord = ( ( pxlPosLightProj.xy / pxlPosLightProj.w ) * 0.5 ) + float2( 0.5, 0.5 ); + // Lookup the cookie sample. + float4 cookie = TORQUE_TEX2D(cookieMap, cookieCoord); + // Multiply the light with the cookie tex. + lightCol *= cookie.rgb; + // Use a maximum channel luminance to attenuate + // the lighting else we get specular in the dark + // regions of the cookie texture. + lightCol *= max(cookie.r, max(cookie.g, cookie.b)); + #endif + #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation; @@ -144,13 +155,13 @@ float4 main( ConvexConnectP IN ) : SV_TARGET //get spot light contribution lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow); - #ifdef USE_COOKIE_TEX + #ifdef UES_PHOTOMETRIC_MASK // Lookup the cookie sample.d float cosTheta = dot(-surfaceToLight.L, lightDirection); float angle = acos(cosTheta) * ( M_1OVER_PI_F); - float cookie = TORQUE_TEX2D(cookieMap, float2(angle, 0.0)).r; - // Multiply the light with the cookie tex. - lighting *= cookie; + float iesMask = TORQUE_TEX2D(iesProfile, float2(angle, 0.0)).r; + // Multiply the light with the iesMask tex. + lighting *= iesMask; #endif } From 39ec0305f9d225740beda3326de0b39f2e23c20f Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 08:24:24 +0000 Subject: [PATCH 3/9] GLSL To match Update the glsl side to match hlsl ies profile usage --- .../lighting/advanced/gl/pointLightP.glsl | 20 ++++++++- .../lighting/advanced/gl/spotLightP.glsl | 42 +++++++++++-------- 2 files changed, 44 insertions(+), 18 deletions(-) diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl index 81a8c7e23..7e6984e21 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/pointLightP.glsl @@ -108,11 +108,15 @@ uniform sampler2D deferredBuffer; #include "softShadow.glsl" uniform sampler2D colorBuffer; uniform sampler2D matInfoBuffer; -#ifdef USE_COOKIE_TEX +#ifdef SHADOW_CUBE /// The texture for cookie rendering. uniform samplerCube cookieMap; +#else +uniform sampler2D cookieMap; #endif +uniform sampler2D iesProfile; + uniform vec4 rtParams0; uniform vec3 lightPosition; @@ -181,7 +185,12 @@ void main() #ifdef USE_COOKIE_TEX // Lookup the cookie sample. + #ifdef SHADOW_CUBE vec4 cookie = texture(cookieMap, tMul(worldToLightProj, -surfaceToLight.L)); + #else + vec2 cookieCoord = decodeShadowCoord( tMul( worldToLightProj, -surfaceToLight.L ) ).xy; + vec4 cookie = texture(cookieMap, cookieCoord); + #endif // Multiply the light with the cookie tex. lightCol *= cookie.rgb; // Use a maximum channel luminance to attenuate @@ -224,6 +233,15 @@ void main() //get punctual light contribution lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadow); + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = texture(iesProfile, vec2(angle, 0.0)).r; + // Multiply the light with the iesMask tex. + lighting *= iesMask; + #endif + } OUT_col = vec4(lighting, 0); diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl index 42654c532..f5983eb0d 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/spotLightP.glsl @@ -38,11 +38,8 @@ uniform sampler2D shadowMap; #include "softShadow.glsl" uniform sampler2D colorBuffer; uniform sampler2D matInfoBuffer; -#ifdef USE_COOKIE_TEX -/// The texture for cookie rendering. uniform sampler2D cookieMap; -#endif - +uniform sampler2D iesProfile; uniform vec4 rtParams0; uniform float lightBrightness; @@ -91,7 +88,7 @@ void main() if(dist < lightRange) { SurfaceToLight surfaceToLight = createSurfaceToLight(surface, L); - vec3 lightCol = lightColor.rgb; + float shadow = 1.0; #ifndef NO_SHADOW @@ -105,19 +102,22 @@ void main() //distance to light in shadow map space float distToLight = pxlPosLightProj.z / lightRange; shadow = softShadow_filter(shadowMap, ssPos.xy/ssPos.w, shadowCoord, shadowSoftness, distToLight, surfaceToLight.NdotL, lightParams.y); - #ifdef USE_COOKIE_TEX - // Lookup the cookie sample. - vec4 cookie = texture(cookieMap, shadowCoord); - // Multiply the light with the cookie tex. - lightCol *= cookie.rgb; - // Use a maximum channel luminance to attenuate - // the lighting else we get specular in the dark - // regions of the cookie texture. - lightCol *= max(cookie.r, max(cookie.g, cookie.b)); - #endif + } - #endif - + #endif + + vec3 lightCol = lightColor.rgb; + #ifdef USE_COOKIE_TEX + // Lookup the cookie sample. + vec4 cookie = texture(cookieMap, shadowCoord); + // Multiply the light with the cookie tex. + lightCol *= cookie.rgb; + // Use a maximum channel luminance to attenuate + // the lighting else we get specular in the dark + // regions of the cookie texture. + lightCol *= max(cookie.r, max(cookie.g, cookie.b)); + #endif + #ifdef DIFFUSE_LIGHT_VIZ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius); @@ -156,6 +156,14 @@ void main() //get spot light contribution lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow); + #ifdef UES_PHOTOMETRIC_MASK + // Lookup the cookie sample.d + float cosTheta = dot(-surfaceToLight.L, lightDirection); + float angle = acos(cosTheta) * ( M_1OVER_PI_F); + float iesMask = texture(iesProfile, vec2(angle, 0.0)).r; + // Multiply the light with the iesMask tex. + lighting *= iesMask; + #endif } OUT_col = vec4(lighting, 0); From ad64b4f2df8879b45d1f07838edee4a3decab614 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 09:36:37 +0000 Subject: [PATCH 4/9] IES Loader Updated IES loader to use torque math functions and calls in the problem areas for mac and linux. New F32_MIN_EX which is lower than F32_MIN (required for ies profiles) --- .../gfx/bitmap/loaders/ies/ies_loader.cpp | 26 ++++++++++--------- Engine/source/platform/types.h | 1 + Engine/source/platform/typesLinux.h | 1 + Engine/source/platform/typesWin32.h | 1 + Engine/source/platform/typesX86UNIX.h | 1 + 5 files changed, 18 insertions(+), 12 deletions(-) diff --git a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp index 48602fc9f..3df8c32bd 100644 --- a/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp +++ b/Engine/source/gfx/bitmap/loaders/ies/ies_loader.cpp @@ -39,8 +39,10 @@ #include #include +#include "math/mMathFn.h" + IESFileInfo::IESFileInfo() - : _cachedIntegral(std::numeric_limits::max()) + : _cachedIntegral(F32_MAX) , _error("No data loaded") { } @@ -117,7 +119,7 @@ IESLoadHelper::load(const std::string& data, IESFileInfo& info) } this->getFloat(dataPos, dataPos, info.totalLights); - if (info.totalLights < 0 || info.totalLights > std::numeric_limits::max()) + if (info.totalLights < 0 || info.totalLights > F32_MAX) { info._error = "Light Count is not valid"; return false; @@ -138,14 +140,14 @@ IESLoadHelper::load(const std::string& data, IESFileInfo& info) } this->getInt(dataPos, dataPos, info.anglesNumV); - if (info.anglesNumV < 0 || info.anglesNumV > std::numeric_limits::max()) + if (info.anglesNumV < 0 || info.anglesNumV > F32_MAX) { info._error = "VAnglesNum is not valid"; return false; } this->getInt(dataPos, dataPos, info.anglesNumH); - if (info.anglesNumH < 0 || info.anglesNumH > std::numeric_limits::max()) + if (info.anglesNumH < 0 || info.anglesNumH > F32_MAX) { info._error = "HAnglesNum is not valid"; return false; @@ -162,8 +164,8 @@ IESLoadHelper::load(const std::string& data, IESFileInfo& info) this->getFloat(dataPos, dataPos, info.futureUse); this->getFloat(dataPos, dataPos, info.inputWatts); - float minSoFarV = std::numeric_limits::lowest(); - float minSoFarH = std::numeric_limits::lowest(); + float minSoFarV = F32_MIN_EX; + float minSoFarH = F32_MIN_EX; info._anglesV.reserve(info.anglesNumV); info._anglesH.reserve(info.anglesNumH); @@ -358,16 +360,16 @@ IESLoadHelper::saveAsPreview(const IESFileInfo& info, std::uint8_t* data, std::u float lz = -0.5f - 0.0f; // normalize - float length = std::sqrt(lx * lx + ly * ly + lz * lz); + float length = mSqrt(lx * lx + ly * ly + lz * lz); lx /= length; ly /= length; lz /= length; - float angle = 1.0 - std::acos(lx * 0.0 + ly * -1.0 + lz * 0.0f) / 3.141592654; + float angle = 1.0 - mAcos(lx * 0.0 + ly * -1.0 + lz * 0.0f) / 3.141592654; float intensity = ies[angle * 255] * maxValue / length; - std::uint8_t value = std::min(std::max((int)std::floor(TonemapHable(intensity) / TonemapHable(maxValue) * 255.0f), 0), 255); + std::uint8_t value = std::min(std::max((int)mFloor(TonemapHable(intensity) / TonemapHable(maxValue) * 255.0f), 0), 255); switch (channel) { @@ -490,8 +492,8 @@ IESLoadHelper::interpolatePoint(const IESFileInfo& info, std::uint32_t x, std::u float IESLoadHelper::interpolateBilinear(const IESFileInfo& info, float x, float y) const { - int ix = (int)std::floor(x); - int iy = (int)std::floor(y); + int ix = (int)mFloor(x); + int iy = (int)mFloor(y); float fracX = x - ix; float fracY = y - iy; @@ -576,4 +578,4 @@ IESLoadHelper::getInt(const std::string& data, std::string& next, std::int32_t& getLineContent(data, next, line, stopOnWhiteSpace, stopOnComma); assert(!line.empty()); ret = std::atoi(line.c_str()); -} \ No newline at end of file +} diff --git a/Engine/source/platform/types.h b/Engine/source/platform/types.h index 9acdefae0..669659b92 100644 --- a/Engine/source/platform/types.h +++ b/Engine/source/platform/types.h @@ -100,6 +100,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant static const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32 static const U32 U32_MAX = U32(0xffffffff); ///< Constant Max Limit U32 +static const F32 F32_MIN_EX = F32(-3.40282347e+38); ///< Constant Min Limit F32 static const F32 F32_MIN = F32(1.175494351e-38F); ///< Constant Min Limit F32 static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant Max Limit F32 diff --git a/Engine/source/platform/typesLinux.h b/Engine/source/platform/typesLinux.h index f3b851028..0acb698b9 100644 --- a/Engine/source/platform/typesLinux.h +++ b/Engine/source/platform/typesLinux.h @@ -73,6 +73,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); static const S32 S32_MAX = S32(2147483647); static const U32 U32_MAX = U32(0xffffffff); +static const F32 F32_MIN_EX = F32(-3.40282347e+38); static const F32 F32_MAX = F32(3.402823466e+38F); static const F32 F32_MIN = F32(1.175494351e-38F); diff --git a/Engine/source/platform/typesWin32.h b/Engine/source/platform/typesWin32.h index 029b1a341..8d96b3bfb 100644 --- a/Engine/source/platform/typesWin32.h +++ b/Engine/source/platform/typesWin32.h @@ -116,6 +116,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant static const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32 static const U32 U32_MAX = U32(0xffffffff); ///< Constant Max Limit U32 +static const F32 F32_MIN_EX = F32(-3.40282347e+38); ///< Constant Min Limit F32 static const F32 F32_MIN = F32(1.175494351e-38F); ///< Constant Min Limit F32 static const F32 F32_MAX = F32(3.402823466e+38F); ///< Constant Max Limit F32 diff --git a/Engine/source/platform/typesX86UNIX.h b/Engine/source/platform/typesX86UNIX.h index 56ba18679..a9b4ab31e 100644 --- a/Engine/source/platform/typesX86UNIX.h +++ b/Engine/source/platform/typesX86UNIX.h @@ -73,6 +73,7 @@ static const S32 S32_MIN = S32(-2147483647 - 1); static const S32 S32_MAX = S32(2147483647); static const U32 U32_MAX = U32(0xffffffff); +static const F32 F32_MIN_EX = F32(-3.40282347e+38); static const F32 F32_MAX = F32(3.402823466e+38F); static const F32 F32_MIN = F32(1.175494351e-38F); From 3b4a15d7aac58ea0e4924f8f3a3e0bcc328136b1 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 10:14:29 +0000 Subject: [PATCH 5/9] Some test ies profiles IES profiles to my knowledge are not only free to download, but also free to distribute. you can get packs with thousands of these, i am uploading 3 test ones for now. --- .../iesprofiles/A23D-Pathway-&-Accent-Light.ies | 14 ++++++++++++++ .../data/Prototyping/iesprofiles/top-post.ies | 16 ++++++++++++++++ .../data/Prototyping/iesprofiles/x-arrow.ies | 13 +++++++++++++ 3 files changed, 43 insertions(+) create mode 100644 Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies create mode 100644 Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies create mode 100644 Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies new file mode 100644 index 000000000..84f40fa7d --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies @@ -0,0 +1,14 @@ +IESNA91 +[MANUFAC] A23D - The largest 3D asset library +[_INFOLINK] www.a23d.co +[COPYRIGHT] A23D, a brand of A2 Virtual Reality. Usage of this file is restricted as per the EULA (www.a23d.co/legal) +TILT=NONE +1 6300 1 29 1 1 1 -0.67 0 0 +1 1 94 +0 5 10 15 20 25 30 35 40 42.5 +45 47.5 50 52.5 55 57.5 60 62.5 65 67.5 +70 72.5 75 77.5 80 82.5 85 87.5 90 +0 +0 3 13 26 56 68 60 175 323 430 +535 622 696 783 884 1000 1104 1218 1262 1243 +1171 981 714 481 288 173 111 79 64 diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies new file mode 100644 index 000000000..6d4486ad9 --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/top-post.ies @@ -0,0 +1,16 @@ +IESNA:LM-63-2002 +[TEST]BALLABS TEST NO. 14501.0 +[TESTLAB] BUILDING ACOUSTICS & LIGHTING LABORATORIES, INC +[ISSUEDATE] 04-MAR-2009 +[MANUFAC] LeoMoon Studios +[LUMINAIRE] 1/100W CLEAR ED17PS MH HORIZ LAMP LS SERIES POST LUMINAIRE +[MORE] WHITE TOP REFLECTOR w/FROSTED GLASS CHIMNEY +[MORE] CLEAR ACRYLIC PANELS +[LUMCAT] HLSC15-100PSMH120-BLK +[LAMPCAT] M90 +TILT=NONE +1 9000 1 35 1 1 1 0.885 0.885 0.781 +1 1 100 +0 5 10 15 20 25 30 35 40 45 50 55 60 62.5 65 67.5 70 72.5 75 77.5 80 82.5 85 87.5 90 95 105 115 125 135 145 155 165 175 180 +0 +67.00 113.00 238.00 460.00 973.00 1277.00 1388.00 1425.00 1408.00 1338.00 1199.00 1018.00 700.00 430.00 320.00 335.00 227.00 209.00 154.00 137.00 125.00 109.00 91.00 65.00 46.00 38.00 25.00 18.00 10.00 5.00 3.00 3.00 0.00 0.00 0.00 diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies new file mode 100644 index 000000000..21dadcb8a --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/x-arrow.ies @@ -0,0 +1,13 @@ +IESNA:LM-63-1995 +[TEST] BE1680 +[DATE] 12-FEB-96 +[MANUFAC] LeoMoon Studios +[LUMCAT] 6340 +[LUMINAIRE] SURFACE MOUNTED WALL LUMINAIRE +[LAMP] (1) 100W A-19 INC +TILT=NONE + 1 1750 1.75 73 1 1 2 -.1 0 .05 + 1 1 100 + 0 2.5 5 7.5 10 12.5 15 17.5 20 22.5 25 27.5 30 32.5 35 37.5 40 42.5 45 47.5 50 52.5 55 57.5 60 62.5 65 67.5 70 72.5 75 77.5 80 82.5 85 87.5 90 92.5 95 97.5 100 102.5 105 107.5 110 112.5 115 117.5 120 122.5 125 127.5 130 132.5 135 137.5 140 142.5 145 147.5 150 152.5 155 157.5 160 162.5 165 167.5 170 172.5 175 177.5 180 + 0 + 167.3 168.9 173 179.9 179.2 151.2 119.4 95.63 81.03 71.95 66.46 62.67 60.25 57.67 52.18 46.62 48.91 63.15 83.15 95.41 97.4 87.75 62.6 43.08 39.26 47.36 52.89 45.74 31.45 18.17 10.5 7.888 8.112 7.592 3.665 .6467 .498 .4252 .3735 .3185 .2765 .2279 .2199 .2021 .1746 .1407 .1358 .1277 .1326 .1342 .1406 .1374 .1358 .1375 .1488 .1488 .1536 .1925 .2183 .2328 .2345 .249 .2765 .3023 .3266 .3476 .3557 .3638 .3541 .3573 .3638 .3719 .3816 From 973d2792ed5145c7fd8653e92065a3d48661fd53 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 10:15:44 +0000 Subject: [PATCH 6/9] Delete A23D-Pathway-&-Accent-Light.ies --- .../iesprofiles/A23D-Pathway-&-Accent-Light.ies | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies deleted file mode 100644 index 84f40fa7d..000000000 --- a/Templates/BaseGame/game/data/Prototyping/iesprofiles/A23D-Pathway-&-Accent-Light.ies +++ /dev/null @@ -1,14 +0,0 @@ -IESNA91 -[MANUFAC] A23D - The largest 3D asset library -[_INFOLINK] www.a23d.co -[COPYRIGHT] A23D, a brand of A2 Virtual Reality. Usage of this file is restricted as per the EULA (www.a23d.co/legal) -TILT=NONE -1 6300 1 29 1 1 1 -0.67 0 0 -1 1 94 -0 5 10 15 20 25 30 35 40 42.5 -45 47.5 50 52.5 55 57.5 60 62.5 65 67.5 -70 72.5 75 77.5 80 82.5 85 87.5 90 -0 -0 3 13 26 56 68 60 175 323 430 -535 622 696 783 884 1000 1104 1218 1262 1243 -1171 981 714 481 288 173 111 79 64 From 7fb14e17b5de0c19e8bee896b5ac1c53851ecc04 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 10:16:07 +0000 Subject: [PATCH 7/9] Create jelly-fish.ies --- .../Prototyping/iesprofiles/jelly-fish.ies | 80 +++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies diff --git a/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies b/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies new file mode 100644 index 000000000..77c4673c7 --- /dev/null +++ b/Templates/BaseGame/game/data/Prototyping/iesprofiles/jelly-fish.ies @@ -0,0 +1,80 @@ +IESNA:LM-63-1995 +[TEST]BALLABS TEST NO. 12788.0 +[MANUFAC] LeoMoon Studios +[LUMINAIRE] 1/100W ICETRON INDUCTION 20x15"DIRECT AREALIGHT LUMINAIRE +[LUMINAIRE] MIRO4 SPEC ALUM TYPE II OPTICS & CLEAR FLAT GLASS LENS +[LUMINAIRE] BLACK PANEL STREET SIDE SYLVANIA # QT 1x150 ICE/UNV-T +[LUMCAT] ICEAL2-150S-TYPE2/CG1-277 +[LAMPCAT] ICE100/QT150 2PIN +TILT=NONE + 1 11000. 1.000000 25 21 1 1 .938 1.266 .000 + 1.0000 1.0000 140.0000 + .0 5.0 10.0 15.0 20.0 25.0 30.0 35.0 40.0 45.0 + 50.0 55.0 60.0 62.5 65.0 67.5 70.0 72.5 75.0 77.5 + 80.0 82.5 85.0 87.5 90.0 + .0 5.0 15.0 25.0 35.0 45.0 55.0 65.0 75.0 85.0 + 90.0 95.0 105.0 115.0 125.0 135.0 145.0 155.0 165.0 175.0 + 180.0 + 1789. 1841. 1911. 1979. 2023. 2025. 1994. 1867. 1718. 1551. + 1374. 1208. 990. 808. 637. 469. 347. 202. 89. 18. + 9. 7. 7. 6. 0. + 1789. 1831. 1908. 1969. 2013. 2018. 1983. 1865. 1701. 1548. + 1353. 1193. 981. 842. 661. 503. 352. 172. 68. 19. + 8. 6. 6. 5. 0. + 1789. 1828. 1891. 1939. 1958. 1939. 1908. 1808. 1668. 1559. + 1428. 1300. 1222. 1161. 999. 778. 580. 318. 129. 39. + 10. 7. 7. 4. 0. + 1789. 1818. 1865. 1891. 1942. 1959. 1927. 1843. 1761. 1714. + 1673. 1599. 1445. 1325. 1165. 948. 668. 400. 186. 75. + 30. 9. 7. 2. 0. + 1789. 1811. 1821. 1891. 1941. 1974. 1980. 1943. 1993. 2082. + 1963. 1808. 1621. 1601. 1424. 1166. 829. 487. 279. 152. + 65. 15. 8. 2. 0. + 1789. 1794. 1804. 1893. 1935. 1995. 2020. 2145. 2342. 2221. + 2063. 2135. 2157. 1694. 948. 340. 101. 8. 0. 185. + 94. 32. 9. 0. 0. + 1789. 1775. 1803. 1868. 1931. 1992. 2076. 2357. 2333. 2285. + 2254. 2608. 2375. 2010. 1722. 1448. 981. 661. 376. 244. + 122. 38. 8. 0. 0. + 1789. 1763. 1798. 1839. 1918. 1961. 2151. 2291. 2310. 2263. + 2575. 2700. 2380. 2075. 1792. 1483. 1102. 702. 430. 298. + 192. 67. 11. 2. 0. + 1789. 1746. 1801. 1827. 1871. 1923. 2176. 2119. 2124. 2062. + 2553. 2596. 2201. 1907. 1678. 1368. 1015. 673. 440. 303. + 178. 63. 10. 1. 0. + 1789. 1738. 1788. 1808. 1830. 1895. 2081. 2024. 1953. 1883. + 2313. 2285. 1854. 1661. 1400. 1139. 833. 577. 404. 267. + 157. 54. 12. 1. 0. + 1789. 1735. 1783. 1797. 1812. 1868. 2046. 1983. 1911. 1805. + 2191. 2151. 1759. 1513. 1288. 1033. 802. 568. 386. 243. + 134. 56. 10. 3. 0. + 1789. 1734. 1778. 1786. 1797. 1838. 2016. 1951. 1871. 1766. + 2128. 2078. 1681. 1474. 1248. 1009. 739. 523. 349. 228. + 144. 52. 13. 2. 0. + 1789. 1733. 1774. 1773. 1771. 1777. 1959. 1895. 1811. 1647. + 2034. 1957. 1595. 1293. 1118. 925. 717. 481. 319. 208. + 125. 51. 7. 1. 0. + 1789. 1738. 1763. 1755. 1744. 1704. 1880. 1794. 1752. 1541. + 1772. 1720. 1427. 1191. 1003. 795. 588. 427. 274. 166. + 98. 39. 8. 3. 0. + 1789. 1734. 1744. 1732. 1708. 1647. 1674. 1703. 1620. 1413. + 1325. 1423. 1205. 983. 808. 642. 464. 312. 192. 107. + 57. 18. 8. 3. 0. + 1789. 1735. 1714. 1725. 1673. 1590. 1481. 1511. 1373. 1230. + 982. 993. 902. 771. 626. 456. 300. 187. 112. 60. + 31. 14. 8. 4. 0. + 1789. 1736. 1681. 1700. 1617. 1511. 1381. 1252. 1210. 1043. + 875. 657. 554. 487. 398. 294. 195. 122. 70. 40. + 19. 11. 8. 3. 0. + 1789. 1737. 1666. 1641. 1577. 1471. 1333. 1172. 1015. 890. + 728. 574. 409. 326. 243. 181. 114. 72. 40. 24. + 14. 9. 7. 4. 0. + 1789. 1740. 1679. 1601. 1493. 1388. 1268. 1114. 956. 769. + 624. 481. 347. 267. 201. 141. 85. 41. 25. 16. + 10. 7. 6. 3. 0. + 1789. 1737. 1693. 1616. 1479. 1340. 1187. 1041. 896. 724. + 572. 431. 303. 233. 167. 117. 62. 29. 18. 12. + 9. 6. 6. 4. 1. + 1789. 1742. 1698. 1623. 1491. 1354. 1196. 1040. 894. 722. + 565. 421. 302. 227. 159. 108. 57. 20. 14. 10. + 8. 6. 6. 5. 0. From 55882139968e65a984f49275ad40463c3926fb30 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 16:28:40 +0000 Subject: [PATCH 8/9] Update LICENSE.md --- LICENSE.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/LICENSE.md b/LICENSE.md index 7eaddb5df..ebad1dc16 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -19,3 +19,6 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +IES Profile Generator tool: https://github.com/nickmcdonald/ies-generator From 2335a05fbed5b8c08d2bbced056edc46549bfc28 Mon Sep 17 00:00:00 2001 From: marauder2k7 Date: Wed, 21 Feb 2024 16:32:29 +0000 Subject: [PATCH 9/9] Update LICENSE.md --- LICENSE.md | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/LICENSE.md b/LICENSE.md index ebad1dc16..15701a3e3 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -22,3 +22,40 @@ SOFTWARE. IES Profile Generator tool: https://github.com/nickmcdonald/ies-generator + +// +---------------------------------------------------------------------- +// | Project : ray. +// | All rights reserved. +// +---------------------------------------------------------------------- +// | Copyright (c) 2013-2017. +// +---------------------------------------------------------------------- +// | * Redistribution and use of this software in source and binary forms, +// | with or without modification, are permitted provided that the following +// | conditions are met: +// | +// | * Redistributions of source code must retain the above +// | copyright notice, this list of conditions and the +// | following disclaimer. +// | +// | * Redistributions in binary form must reproduce the above +// | copyright notice, this list of conditions and the +// | following disclaimer in the documentation and/or other +// | materials provided with the distribution. +// | +// | * Neither the name of the ray team, nor the names of its +// | contributors may be used to endorse or promote products +// | derived from this software without specific prior +// | written permission of the ray team. +// | +// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +----------------------------------------------------------------------