Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -255,7 +255,7 @@ void RenderPassManager::render(SceneRenderState * state)
GFX->setProjectionMatrix( proj );
// Restore a clean state for subsequent rendering.
GFX->disableShaders();
GFX->setupGenericShaders();
for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
GFX->setTexture(i, NULL);
}