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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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commit
1c95ce21d6
12 changed files with 14 additions and 16 deletions
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@ -689,7 +689,7 @@ bool ProcessedShaderMaterial::setupPass( SceneRenderState *state, const SceneDat
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}
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else
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{
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GFX->disableShaders();
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GFX->setupGenericShaders();
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GFX->setShaderConstBuffer(NULL);
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}
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