Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -273,7 +273,7 @@ bool ProcessedCustomMaterial::setupPass( SceneRenderState *state, const SceneDat
if ( rpd->shader )
GFX->setShader( rpd->shader );
else
GFX->disableShaders();
GFX->setupGenericShaders();
// Set our textures
setTextureStages( state, sgData, pass );

View file

@ -689,7 +689,7 @@ bool ProcessedShaderMaterial::setupPass( SceneRenderState *state, const SceneDat
}
else
{
GFX->disableShaders();
GFX->setupGenericShaders();
GFX->setShaderConstBuffer(NULL);
}