Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -245,7 +245,7 @@ void GuiTerrPreviewCtrl::onRender(Point2I offset, const RectI &updateRect)
for(U32 i = 0; i < GFX->getNumSamplers(); i++)
GFX->setTexture(i, NULL);
GFX->disableShaders();
GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
Point2F terrPos(terrBlock->getPosition().x, terrBlock->getPosition().y);