Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -150,11 +150,10 @@ void DebugDrawer::render()
}
SimTime curTime = Sim::getCurrentTime();
GFX->disableShaders();
for(DebugPrim **walk = &mHead; *walk; )
{
GFX->setupGenericShaders();
DebugPrim *p = *walk;
// Set up the state block...