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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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commit
1c95ce21d6
12 changed files with 14 additions and 16 deletions
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@ -723,7 +723,7 @@ public:
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virtual U32 getNumRenderTargets() const = 0;
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virtual void setShader( GFXShader *shader ) {}
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virtual void disableShaders() {}
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virtual void disableShaders() {} // TODO Remove when T3D 4.0
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/// Set the buffer! (Actual set happens on the next draw call, just like textures, state blocks, etc)
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void setShaderConstBuffer(GFXShaderConstBuffer* buffer);
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