Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -780,7 +780,7 @@ void WaterObject::drawUnderwaterFilter( SceneRenderState *state )
GFX->setWorldMatrix( newMat );
// set up render states
GFX->disableShaders();
GFX->setupGenericShaders();
GFX->setStateBlock( mUnderwaterSB );
/*