Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders

Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:20:00 +01:00
commit 1c95ce21d6
12 changed files with 14 additions and 16 deletions

View file

@ -1666,7 +1666,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
}
else
{
GFX->disableShaders();
GFX->setupGenericShaders(GFXDevice::GSTexture);
// We don't support distance fade or lighting without shaders.
GFX->setStateBlock(mDistantSB);
@ -1799,7 +1799,7 @@ void Precipitation::renderObject(ObjectRenderInst *ri, SceneRenderState *state,
GFX->setShaderConstBuffer(mSplashShaderConsts);
}
else
GFX->disableShaders();
GFX->setupGenericShaders(GFXDevice::GSTexture);
while (curr)
{