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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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commit
1c95ce21d6
12 changed files with 14 additions and 16 deletions
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@ -214,7 +214,7 @@ void CameraSpline::renderTimeMap()
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// Render the buffer
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GFX->pushWorldMatrix();
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GFX->disableShaders();
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GFX->setupGenericShaders();
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GFX->setVertexBuffer(vb);
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GFX->drawPrimitive(GFXLineStrip,0,index);
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GFX->popWorldMatrix();
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