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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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4 changed files with 41 additions and 11 deletions
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@ -174,11 +174,6 @@ void MaterialAsset::initializeAsset()
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return;
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}
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if (mMatDefinitionName == StringTable->insert("DetailBlue"))
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{
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bool asdfsd = true;
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}
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if (size() != 0 && mScriptPath == StringTable->EmptyString())
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{
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mLoadedState = EmbeddedDefinition;
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