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https://github.com/TorqueGameEngines/Torque3D.git
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fix for issue #953, courtesy of @jamesu. trace buffer was truncating values.
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parent
3039f4399d
commit
1c4cc888f8
1 changed files with 4 additions and 4 deletions
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@ -470,10 +470,10 @@ ConsoleValueRef CodeBlock::exec(U32 ip, const char *functionName, Namespace *thi
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dSprintf(traceBuffer + dStrlen(traceBuffer), sizeof(traceBuffer) - dStrlen(traceBuffer),
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dSprintf(traceBuffer + dStrlen(traceBuffer), sizeof(traceBuffer) - dStrlen(traceBuffer),
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"%s(", thisFunctionName);
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"%s(", thisFunctionName);
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}
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}
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for(i = 0; i < argc; i++)
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for (i = 0; i < wantedArgc; i++)
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{
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{
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dStrcat(traceBuffer, argv[i+1]);
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dStrcat(traceBuffer, argv[i+1]);
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if(i != argc - 1)
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if (i != wantedArgc - 1)
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dStrcat(traceBuffer, ", ");
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dStrcat(traceBuffer, ", ");
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}
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}
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dStrcat(traceBuffer, ")");
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dStrcat(traceBuffer, ")");
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@ -1817,7 +1817,7 @@ breakContinue:
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ConsoleValueRef ret;
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ConsoleValueRef ret;
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if(nsEntry->mFunctionOffset)
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if(nsEntry->mFunctionOffset)
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ret = nsEntry->mCode->exec(nsEntry->mFunctionOffset, fnName, nsEntry->mNamespace, callArgc, callArgv, false, nsEntry->mPackage);
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ret = nsEntry->mCode->exec(nsEntry->mFunctionOffset, fnName, nsEntry->mNamespace, callArgc, callArgv, false, nsEntry->mPackage);
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STR.popFrame();
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STR.popFrame();
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// Functions are assumed to return strings, so look ahead to see if we can skip the conversion
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// Functions are assumed to return strings, so look ahead to see if we can skip the conversion
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if(code[ip] == OP_STR_TO_UINT)
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if(code[ip] == OP_STR_TO_UINT)
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@ -1837,7 +1837,7 @@ breakContinue:
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}
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}
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else
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else
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STR.setStringValue((const char*)ret);
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STR.setStringValue((const char*)ret);
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// This will clear everything including returnValue
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// This will clear everything including returnValue
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CSTK.popFrame();
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CSTK.popFrame();
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STR.clearFunctionOffset();
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STR.clearFunctionOffset();
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