mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
This commit is contained in:
parent
e0627973fb
commit
1c2f90a190
37 changed files with 509 additions and 140 deletions
|
|
@ -178,7 +178,9 @@ function RiverEditorPlugin::onSaveMission( %this, %missionFile )
|
|||
{
|
||||
if( RiverEditorGui.isDirty )
|
||||
{
|
||||
MissionGroup.save( %missionFile );
|
||||
//Get our root scene, which would be the level
|
||||
getScene(0).save( %missionFile );
|
||||
|
||||
RiverEditorGui.isDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue