Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.

This commit is contained in:
Areloch 2019-02-23 15:55:28 -06:00
parent e0627973fb
commit 1c2f90a190
37 changed files with 509 additions and 140 deletions

View file

@ -1,5 +1,5 @@
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new Scene(EditorTemplateLevel) {
canSave = "1";
canSaveDynamicFields = "1";
cdTrack = "2";