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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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37 changed files with 509 additions and 140 deletions
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EditorTemplateLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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cdTrack = "2";
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