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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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37 changed files with 509 additions and 140 deletions
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@ -31,6 +31,8 @@
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#include "util/noise2d.h"
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#include "core/volume.h"
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#include "T3D/Scene.h"
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using namespace Torque;
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DefineEngineStaticMethod( TerrainBlock, createNew, S32, (String terrainName, U32 resolution, String materialName, bool genNoise),,
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@ -108,9 +110,9 @@ DefineEngineStaticMethod( TerrainBlock, createNew, S32, (String terrainName, U32
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terrain->registerObject( terrainName.c_str() );
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// Add to mission group!
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SimGroup *missionGroup;
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if( Sim::findObject( "MissionGroup", missionGroup ) )
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missionGroup->addObject( terrain );
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Scene* scene = Scene::getRootScene();
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if(scene)
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scene->addObject( terrain );
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return terrain->getId();
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}
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@ -245,10 +247,10 @@ DefineEngineStaticMethod( TerrainBlock, import, S32, (String terrainName, String
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terrain->import( (*heightmap), heightScale, metersPerPixel, layerMap, materials, flipYAxis );
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terrain->registerObject();
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// Add to mission group!
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SimGroup *missionGroup;
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if ( Sim::findObject( "MissionGroup", missionGroup ) )
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missionGroup->addObject( terrain );
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// Add to scene!
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Scene* scene = Scene::getRootScene();
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if (scene)
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scene->addObject( terrain );
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}
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return terrain->getId();
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