Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.

This commit is contained in:
Areloch 2019-02-23 15:55:28 -06:00
parent e0627973fb
commit 1c2f90a190
37 changed files with 509 additions and 140 deletions

View file

@ -38,6 +38,7 @@
#include "scene/sceneRenderState.h"
#include "renderInstance/renderBinManager.h"
#include "T3D/Scene.h"
IMPLEMENT_CONOBJECT(EditTSCtrl);
ConsoleDocClass( EditTSCtrl,
@ -795,15 +796,15 @@ void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseM
GFXTransformSaver saver;
// render through console callbacks
SimSet * missionGroup = static_cast<SimSet*>(Sim::findObject("MissionGroup"));
if(missionGroup)
Scene* scene = Scene::getRootScene();
if(scene)
{
mConsoleRendering = true;
// [ rene, 27-Jan-10 ] This calls onEditorRender on the server objects instead
// of on the client objects which seems a bit questionable to me.
for(SimSetIterator itr(missionGroup); *itr; ++itr)
for(SimSetIterator itr(scene); *itr; ++itr)
{
SceneObject* object = dynamic_cast< SceneObject* >( *itr );
if( object && object->isRenderEnabled() && !object->isHidden() )

View file

@ -51,6 +51,8 @@
#include "T3D/portal.h"
#include "math/mPolyhedron.impl.h"
#include "T3D/Scene.h"
IMPLEMENT_CONOBJECT( GuiConvexEditorCtrl );
ConsoleDocClass( GuiConvexEditorCtrl,
@ -121,12 +123,12 @@ bool GuiConvexEditorCtrl::onWake()
if ( !Parent::onWake() )
return false;
SimGroup *missionGroup;
if ( !Sim::findObject( "MissionGroup", missionGroup ) )
Scene* scene = Scene::getRootScene();
if ( !scene )
return true;
SimGroup::iterator itr = missionGroup->begin();
for ( ; itr != missionGroup->end(); itr++ )
SimGroup::iterator itr = scene->begin();
for ( ; itr != scene->end(); itr++ )
{
if ( dStrcmp( (*itr)->getClassName(), "ConvexShape" ) == 0 )
{
@ -166,8 +168,8 @@ void GuiConvexEditorCtrl::setVisible( bool val )
mSavedGizmoFlags = -1;
}
SimGroup* misGroup;
if (Sim::findObject("MissionGroup", misGroup))
Scene* scene = Scene::getRootScene();
if (scene != nullptr)
{
//Make our proxy objects "real" again
for (U32 i = 0; i < mProxyObjects.size(); ++i)
@ -184,7 +186,7 @@ void GuiConvexEditorCtrl::setVisible( bool val )
SceneObject* polyObj = createPolyhedralObject(mProxyObjects[i].targetObjectClass.c_str(), mProxyObjects[i].shapeProxy);
misGroup->addObject(polyObj);
scene->addObject(polyObj);
//Now, remove the convex proxy
mProxyObjects[i].shapeProxy->deleteObject();
@ -222,19 +224,19 @@ void GuiConvexEditorCtrl::setVisible( bool val )
updateGizmoPos();
mSavedGizmoFlags = mGizmoProfile->flags;
SimGroup* misGroup;
if (Sim::findObject("MissionGroup", misGroup))
Scene* scene = Scene::getRootScene();
if (scene != nullptr)
{
for (U32 c = 0; c < misGroup->size(); ++c)
for (U32 c = 0; c < scene->size(); ++c)
{
bool isTrigger = (misGroup->at(c)->getClassName() == StringTable->insert("Trigger"));
bool isZone = (misGroup->at(c)->getClassName() == StringTable->insert("Zone"));
bool isPortal = (misGroup->at(c)->getClassName() == StringTable->insert("Portal"));
bool isOccluder = (misGroup->at(c)->getClassName() == StringTable->insert("OcclusionVolume"));
bool isTrigger = (scene->at(c)->getClassName() == StringTable->insert("Trigger"));
bool isZone = (scene->at(c)->getClassName() == StringTable->insert("Zone"));
bool isPortal = (scene->at(c)->getClassName() == StringTable->insert("Portal"));
bool isOccluder = (scene->at(c)->getClassName() == StringTable->insert("OcclusionVolume"));
if (isZone || isPortal || isOccluder)
{
SceneObject* sceneObj = static_cast<SceneObject*>(misGroup->at(c));
SceneObject* sceneObj = static_cast<SceneObject*>(scene->at(c));
if (!sceneObj)
{
Con::errorf("WorldEditor::createConvexShapeFrom - Invalid object");
@ -1350,9 +1352,9 @@ void GuiConvexEditorCtrl::setupShape( ConvexShape *shape )
shape->registerObject();
updateShape( shape );
SimGroup *group;
if ( Sim::findObject( "missionGroup", group ) )
group->addObject( shape );
Scene* scene = Scene::getRootScene();
if ( scene )
scene->addObject( shape );
}
void GuiConvexEditorCtrl::updateShape( ConvexShape *shape, S32 offsetFace )
@ -1929,10 +1931,8 @@ ConvexEditorTool::EventResult ConvexEditorCreateTool::on3DMouseUp( const Gui3DMo
}
else if ( mStage == 0 )
{
SimGroup *mg;
Sim::findObject( "MissionGroup", mg );
mg->addObject( mNewConvex );
SimGroup *scene = Scene::getRootScene();
scene->addObject( mNewConvex );
mStage = -1;
@ -2128,9 +2128,9 @@ ConvexShape* ConvexEditorCreateTool::extrudeShapeFromFace( ConvexShape *inShape,
newShape->registerObject();
mEditor->updateShape( newShape );
SimGroup *group;
if ( Sim::findObject( "missionGroup", group ) )
group->addObject( newShape );
Scene* scene = Scene::getRootScene();
if ( scene )
scene->addObject( newShape );
return newShape;
}

View file

@ -36,7 +36,7 @@
#include "gui/worldEditor/terrainActions.h"
#include "terrain/terrMaterial.h"
#include "T3D/Scene.h"
IMPLEMENT_CONOBJECT(TerrainEditor);
@ -2405,10 +2405,10 @@ void TerrainEditor::reorderMaterial( S32 index, S32 orderPos )
DefineEngineMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
{
SimSet * missionGroup = dynamic_cast<SimSet*>(Sim::findObject("MissionGroup"));
if (!missionGroup)
Scene* scene = Scene::getRootScene();
if (!scene)
{
Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: no mission group found");
Con::errorf(ConsoleLogEntry::Script, "TerrainEditor::attach: no scene found");
return;
}
@ -2417,7 +2417,7 @@ DefineEngineMethod( TerrainEditor, attachTerrain, void, (const char * terrain),
// attach to first found terrainBlock
if (dStrcmp (terrain,"")==0)
{
for(SimSetIterator itr(missionGroup); *itr; ++itr)
for(SimSetIterator itr(scene); *itr; ++itr)
{
TerrainBlock* terrBlock = dynamic_cast<TerrainBlock*>(*itr);

View file

@ -51,6 +51,8 @@
#include "tools/editorTool.h"
#include "T3D/Scene.h"
IMPLEMENT_CONOBJECT( WorldEditor );
ConsoleDocClass( WorldEditor,
@ -455,19 +457,20 @@ bool WorldEditor::pasteSelection( bool dropSel )
return false;
}
SimGroup *missionGroup = NULL;
SimGroup *targetGroup = NULL;
if( isMethod( "getNewObjectGroup" ) )
{
const char* targetGroupName = Con::executef( this, "getNewObjectGroup" );
if( targetGroupName && targetGroupName[ 0 ] && !Sim::findObject( targetGroupName, missionGroup ) )
if( targetGroupName && targetGroupName[ 0 ] && !Sim::findObject( targetGroupName, targetGroup) )
Con::errorf( "WorldEditor::pasteSelection() - no SimGroup called '%s'", targetGroupName );
}
if( !missionGroup )
if( !targetGroup)
{
if( !Sim::findObject( "MissionGroup", missionGroup ) )
targetGroup = Scene::getRootScene();
if( !targetGroup)
{
Con::errorf( "WorldEditor::pasteSelection() - MissionGroup not found" );
Con::errorf( "WorldEditor::pasteSelection() - Scene not found" );
return false;
}
}
@ -481,8 +484,8 @@ bool WorldEditor::pasteSelection( bool dropSel )
if ( !obj )
continue;
if ( missionGroup )
missionGroup->addObject( obj );
if (targetGroup)
targetGroup->addObject( obj );
action->addObject( obj );
@ -594,7 +597,7 @@ void WorldEditor::hideObject(SceneObject* serverObj, bool hide)
void WorldEditor::hideSelection(bool hide)
{
SimGroup* pGroup = dynamic_cast<SimGroup*>(Sim::findObject("MissionGroup"));
Scene* scene = Scene::getRootScene();
// set server/client objects hide field
for(U32 i = 0; i < mSelected->size(); i++)
@ -605,7 +608,7 @@ void WorldEditor::hideSelection(bool hide)
// Prevent non-mission group objects (i.e. Player) from being hidden.
// Otherwise it is difficult to show them again.
if(!serverObj->isChildOfGroup(pGroup))
if(!serverObj->isChildOfGroup(scene))
continue;
hideObject(serverObj, hide);
@ -2437,7 +2440,7 @@ void WorldEditor::renderScene( const RectI &updateRect )
}
// Render the paths
renderPaths(Sim::findObject("MissionGroup"));
renderPaths(Scene::getRootScene());
// walk selected
Selection* selection = getActiveSelectionSet();
@ -3653,10 +3656,10 @@ void WorldEditor::makeSelectionPrefab( const char *filename )
return;
}
SimGroup *missionGroup;
if ( !Sim::findObject( "MissionGroup", missionGroup ) )
Scene* scene = Scene::getRootScene();
if ( !scene)
{
Con::errorf( "WorldEditor::makeSelectionPrefab - Could not find MissionGroup." );
Con::errorf( "WorldEditor::makeSelectionPrefab - Could not find root Scene." );
return;
}
@ -3746,7 +3749,7 @@ void WorldEditor::makeSelectionPrefab( const char *filename )
fabMat.inverse();
fab->setTransform( fabMat );
fab->registerObject();
missionGroup->addObject( fab );
scene->addObject( fab );
// Select it, mark level as dirty.
clearSelection();
@ -3812,10 +3815,10 @@ void WorldEditor::makeSelectionAMesh(const char *filename)
return;
}
SimGroup *missionGroup;
if (!Sim::findObject("MissionGroup", missionGroup))
Scene* scene = Scene::getRootScene();
if (!scene)
{
Con::errorf("WorldEditor::makeSelectionAMesh - Could not find MissionGroup.");
Con::errorf("WorldEditor::makeSelectionAMesh - Could not find root Scene.");
return;
}
@ -3965,7 +3968,7 @@ void WorldEditor::makeSelectionAMesh(const char *filename)
fabMat.inverse();
ts->setTransform(fabMat);
ts->registerObject();
missionGroup->addObject(ts);
scene->addObject(ts);
// Select it, mark level as dirty.
clearSelection();