Phase 1: Add a #define test

This commit is contained in:
Marc Chapman 2018-01-23 20:24:35 +00:00
parent 35d649b57e
commit 1c2effd7fa
6 changed files with 36 additions and 3 deletions

View file

@ -61,7 +61,9 @@
#include "core/stream/fileStream.h"
#endif
#ifdef TORQUE_AFX_ENABLED
#include "afx/arcaneFX.h"
#endif
//----------------------------------------------------------------------------
#define MAX_MOVE_PACKET_SENDS 4
@ -2452,6 +2454,7 @@ DefineEngineMethod( GameConnection, getVisibleGhostDistance, F32, (),,
return object->getVisibleGhostDistance();
}
#ifdef TORQUE_AFX_ENABLED
// The object selection code here is, in part, based, on functionality described
// in the following resource:
// Object Selection in Torque by Dave Myers
@ -2580,6 +2583,7 @@ void GameConnection::onDeleteNotify(SimObject* obj)
Parent::onDeleteNotify(obj);
}
#endif
#ifdef AFX_CAP_DATABLOCK_CACHE