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Phase 1: Add a #define test
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6 changed files with 36 additions and 3 deletions
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@ -61,7 +61,9 @@
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#include "core/stream/fileStream.h"
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#endif
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#ifdef TORQUE_AFX_ENABLED
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#include "afx/arcaneFX.h"
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#endif
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//----------------------------------------------------------------------------
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#define MAX_MOVE_PACKET_SENDS 4
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@ -2452,6 +2454,7 @@ DefineEngineMethod( GameConnection, getVisibleGhostDistance, F32, (),,
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return object->getVisibleGhostDistance();
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}
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#ifdef TORQUE_AFX_ENABLED
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// The object selection code here is, in part, based, on functionality described
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// in the following resource:
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// Object Selection in Torque by Dave Myers
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@ -2580,6 +2583,7 @@ void GameConnection::onDeleteNotify(SimObject* obj)
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Parent::onDeleteNotify(obj);
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}
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#endif
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#ifdef AFX_CAP_DATABLOCK_CACHE
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