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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -147,7 +147,7 @@ void RenderMeshMgr::render(SceneRenderState * state)
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// Check if bin is disabled in advanced lighting.
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// Allow forward rendering pass on custom materials.
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if ( ( MATMGR->getPrePassEnabled() && mBasicOnly && !mat->isCustomMaterial() ) )
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if ( ( MATMGR->getDeferredEnabled() && mBasicOnly && !mat->isCustomMaterial() ) )
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{
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j++;
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continue;
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