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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -49,9 +49,9 @@ struct SceneData
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/// @see RenderGlowMgr
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GlowBin,
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/// The prepass render bin.
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/// @RenderPrePassMgr
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PrePassBin,
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/// The deferred render bin.
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/// @RenderDeferredMgr
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DeferredBin,
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};
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/// This defines when we're rendering a special bin
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