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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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513789c2c7
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122 changed files with 641 additions and 641 deletions
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@ -301,7 +301,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if ( mMaterial->isTranslucent() )
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{
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// Note: This is for decal blending into the prepass
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// Note: This is for decal blending into the deferred
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// for AL... it probably needs to be made clearer.
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if ( mMaterial->mTranslucentBlendOp == Material::LerpAlpha &&
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mMaterial->mTranslucentZWrite )
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@ -318,11 +318,11 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if ( dStrcmp( LIGHTMGR->getId(), "BLM" ) == 0 )
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fd.features.addFeature( MFT_ForwardShading );
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// Disabling the InterlacedPrePass feature for now. It is not ready for prime-time
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// Disabling the InterlacedDeferred feature for now. It is not ready for prime-time
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// and it should not be triggered off of the DoubleSided parameter. [2/5/2010 Pat]
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/*if ( mMaterial->isDoubleSided() )
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{
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fd.features.addFeature( MFT_InterlacedPrePass );
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fd.features.addFeature( MFT_InterlacedDeferred );
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}*/
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// Allow instancing if it was requested and the card supports
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