Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.

This commit is contained in:
Areloch 2017-04-11 00:23:14 -05:00
parent 513789c2c7
commit 1bfdb41694
122 changed files with 641 additions and 641 deletions

View file

@ -519,7 +519,7 @@ void LightingShaderConstants::init(GFXShader* shader)
mLightSpotParamsSC = shader->getShaderConstHandle("$lightSpotParams");
// NOTE: These are the shader constants used for doing lighting
// during the forward pass. Do not confuse these for the prepass
// during the forward pass. Do not confuse these for the deferred
// lighting constants which are used from AdvancedLightBinManager.
mLightPositionSC = shader->getShaderConstHandle( ShaderGenVars::lightPosition );
mLightDiffuseSC = shader->getShaderConstHandle( ShaderGenVars::lightDiffuse );