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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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122 changed files with 641 additions and 641 deletions
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@ -41,7 +41,7 @@
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class AvailableSLInterfaces;
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class GFXShaderConstHandle;
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class RenderPrePassMgr;
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class RenderDeferredMgr;
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class PlatformTimer;
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class blTerrainSystem;
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@ -77,7 +77,7 @@ protected:
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BasicLightManager();
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virtual ~BasicLightManager();
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SimObjectPtr<RenderPrePassMgr> mPrePassRenderBin;
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SimObjectPtr<RenderDeferredMgr> mDeferredRenderBin;
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struct LightingShaderConstants
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{
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