* Ensures the HDRBloom pref is properly set as part of the default settings

* Adds a few input names to the bitmap button lookup for the BaseUI logic
* Properly defaults the current menu index for the GameMenu gui
* Ensures that all editing actions for forest editor flag the editor/map as dirty for saving
* Ensures editor messageBoxes are properly focused on popping up
* Returns the newly created camera bookmark objects from their create functions
This commit is contained in:
Areloch 2024-02-03 23:15:35 -06:00
parent e630ab859a
commit 1bdaef9f82
6 changed files with 28 additions and 7 deletions

View file

@ -57,9 +57,9 @@ function getButtonBitmap(%device, %button)
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
else if(%button $= "start" || %button $= "btn_start" )
%assetId = %assetId @ "Options";
else if(%button $= "back")
else if(%button $= "back"|| %button $= "btn_back")
%assetId = %assetId @ "Share";
else if(%button $= "dpadu")
%assetId = %assetId @ "Dpad_Up";
@ -96,9 +96,9 @@ function getButtonBitmap(%device, %button)
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
else if(%button $= "start" || %button $= "btn_start" )
%assetId = %assetId @ "Plus";
else if(%button $= "back")
else if(%button $= "back" || %button $= "btn_back" )
%assetId = %assetId @ "Minus";
else if(%button $= "dpadu")
%assetId = %assetId @ "Dpad_Up";
@ -142,9 +142,9 @@ function getButtonBitmap(%device, %button)
%assetId = %assetId @ "Right_Stick";
else if(%button $= "thumblx" || %button $= "thumbly")
%assetId = %assetId @ "Left_Stick";
else if(%button $= "start")
else if(%button $= "start" || %button $= "btn_start" )
%assetId = %assetId @ "Menu";
else if(%button $= "back")
else if(%button $= "back" || %button $= "btn_back" )
%assetId = %assetId @ "Windows";
else if(%button $= "dpadu")
%assetId = %assetId @ "Dpad_Up";