mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-02 20:10:32 +00:00
* Ensures the HDRBloom pref is properly set as part of the default settings
* Adds a few input names to the bitmap button lookup for the BaseUI logic * Properly defaults the current menu index for the GameMenu gui * Ensures that all editing actions for forest editor flag the editor/map as dirty for saving * Ensures editor messageBoxes are properly focused on popping up * Returns the newly created camera bookmark objects from their create functions
This commit is contained in:
parent
e630ab859a
commit
1bdaef9f82
6 changed files with 28 additions and 7 deletions
|
|
@ -57,9 +57,9 @@ function getButtonBitmap(%device, %button)
|
|||
%assetId = %assetId @ "Right_Stick";
|
||||
else if(%button $= "thumblx" || %button $= "thumbly")
|
||||
%assetId = %assetId @ "Left_Stick";
|
||||
else if(%button $= "start")
|
||||
else if(%button $= "start" || %button $= "btn_start" )
|
||||
%assetId = %assetId @ "Options";
|
||||
else if(%button $= "back")
|
||||
else if(%button $= "back"|| %button $= "btn_back")
|
||||
%assetId = %assetId @ "Share";
|
||||
else if(%button $= "dpadu")
|
||||
%assetId = %assetId @ "Dpad_Up";
|
||||
|
|
@ -96,9 +96,9 @@ function getButtonBitmap(%device, %button)
|
|||
%assetId = %assetId @ "Right_Stick";
|
||||
else if(%button $= "thumblx" || %button $= "thumbly")
|
||||
%assetId = %assetId @ "Left_Stick";
|
||||
else if(%button $= "start")
|
||||
else if(%button $= "start" || %button $= "btn_start" )
|
||||
%assetId = %assetId @ "Plus";
|
||||
else if(%button $= "back")
|
||||
else if(%button $= "back" || %button $= "btn_back" )
|
||||
%assetId = %assetId @ "Minus";
|
||||
else if(%button $= "dpadu")
|
||||
%assetId = %assetId @ "Dpad_Up";
|
||||
|
|
@ -142,9 +142,9 @@ function getButtonBitmap(%device, %button)
|
|||
%assetId = %assetId @ "Right_Stick";
|
||||
else if(%button $= "thumblx" || %button $= "thumbly")
|
||||
%assetId = %assetId @ "Left_Stick";
|
||||
else if(%button $= "start")
|
||||
else if(%button $= "start" || %button $= "btn_start" )
|
||||
%assetId = %assetId @ "Menu";
|
||||
else if(%button $= "back")
|
||||
else if(%button $= "back" || %button $= "btn_back" )
|
||||
%assetId = %assetId @ "Windows";
|
||||
else if(%button $= "dpadu")
|
||||
%assetId = %assetId @ "Dpad_Up";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue