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https://github.com/TorqueGameEngines/Torque3D.git
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Removed Ranges and cleaned up updateLookAnimation function.
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95ef5ec226
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2 changed files with 16 additions and 30 deletions
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@ -398,16 +398,6 @@ protected:
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NextFreeMask = Parent::NextFreeMask << 3
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};
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struct Range {
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Range(F32 _min,F32 _max) {
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min = _min;
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max = _max;
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delta = _max - _min;
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};
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F32 min,max;
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F32 delta;
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};
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SimObjectPtr<ParticleEmitter> mSplashEmitter[PlayerData::NUM_SPLASH_EMITTERS];
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F32 mBubbleEmitterTime;
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@ -508,9 +498,6 @@ protected:
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TSThread* mHeadHThread;
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TSThread* mRecoilThread;
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TSThread* mImageStateThread;
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static Range mArmRange;
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static Range mHeadVRange;
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static Range mHeadHRange;
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/// @}
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bool mInMissionArea; ///< Are we in the mission area?
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