Removed Ranges and cleaned up updateLookAnimation function.

This commit is contained in:
Daniel Buckmaster 2013-07-03 17:50:25 +10:00
parent 95ef5ec226
commit 1bce176705
2 changed files with 16 additions and 30 deletions

View file

@ -398,16 +398,6 @@ protected:
NextFreeMask = Parent::NextFreeMask << 3
};
struct Range {
Range(F32 _min,F32 _max) {
min = _min;
max = _max;
delta = _max - _min;
};
F32 min,max;
F32 delta;
};
SimObjectPtr<ParticleEmitter> mSplashEmitter[PlayerData::NUM_SPLASH_EMITTERS];
F32 mBubbleEmitterTime;
@ -508,9 +498,6 @@ protected:
TSThread* mHeadHThread;
TSThread* mRecoilThread;
TSThread* mImageStateThread;
static Range mArmRange;
static Range mHeadVRange;
static Range mHeadHRange;
/// @}
bool mInMissionArea; ///< Are we in the mission area?