mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
This commit is contained in:
parent
ef514d0e6b
commit
1b6b803a20
61 changed files with 120 additions and 118 deletions
|
|
@ -160,11 +160,11 @@ void GuiShapeEdPreview::initPersistFields()
|
|||
addGroup( "Animation" );
|
||||
addField( "activeThread", TypeS32, Offset( mActiveThread, GuiShapeEdPreview ),
|
||||
"Index of the active thread, or -1 if none" );
|
||||
addProtectedField( "threadPos", TypeF32, NULL, &setFieldThreadPos, &getFieldThreadPos,
|
||||
addProtectedField( "threadPos", TypeF32, 0, &setFieldThreadPos, &getFieldThreadPos,
|
||||
"Current position of the active thread (0-1)" );
|
||||
addProtectedField( "threadDirection", TypeS32, NULL, &setFieldThreadDir, &getFieldThreadDir,
|
||||
addProtectedField( "threadDirection", TypeS32, 0, &setFieldThreadDir, &getFieldThreadDir,
|
||||
"Playback direction of the active thread" );
|
||||
addProtectedField( "threadPingPong", TypeBool, NULL, &setFieldThreadPingPong, &getFieldThreadPingPong,
|
||||
addProtectedField( "threadPingPong", TypeBool, 0, &setFieldThreadPingPong, &getFieldThreadPingPong,
|
||||
"'PingPong' mode of the active thread" );
|
||||
endGroup( "Animation" );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue