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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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61 changed files with 120 additions and 118 deletions
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@ -908,12 +908,12 @@ DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* obj), ,
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"@return id of an awake inspector that is inspecting the passed object if one exists, else NULL or 0.")
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{
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if ( !obj)
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return NULL;
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return 0;
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SimObject *inspector = GuiInspector::findByObject(obj);
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if ( !inspector )
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return NULL;
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return 0;
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return inspector->getId();
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}
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@ -160,11 +160,11 @@ void GuiShapeEdPreview::initPersistFields()
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addGroup( "Animation" );
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addField( "activeThread", TypeS32, Offset( mActiveThread, GuiShapeEdPreview ),
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"Index of the active thread, or -1 if none" );
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addProtectedField( "threadPos", TypeF32, NULL, &setFieldThreadPos, &getFieldThreadPos,
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addProtectedField( "threadPos", TypeF32, 0, &setFieldThreadPos, &getFieldThreadPos,
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"Current position of the active thread (0-1)" );
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addProtectedField( "threadDirection", TypeS32, NULL, &setFieldThreadDir, &getFieldThreadDir,
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addProtectedField( "threadDirection", TypeS32, 0, &setFieldThreadDir, &getFieldThreadDir,
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"Playback direction of the active thread" );
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addProtectedField( "threadPingPong", TypeBool, NULL, &setFieldThreadPingPong, &getFieldThreadPingPong,
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addProtectedField( "threadPingPong", TypeBool, 0, &setFieldThreadPingPong, &getFieldThreadPingPong,
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"'PingPong' mode of the active thread" );
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endGroup( "Animation" );
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