mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
This commit is contained in:
parent
ef514d0e6b
commit
1b6b803a20
61 changed files with 120 additions and 118 deletions
|
|
@ -954,10 +954,10 @@ void MeshRoad::initPersistFields()
|
|||
|
||||
addGroup( "Internal" );
|
||||
|
||||
addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
|
||||
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
|
||||
"Do not modify, for internal use." );
|
||||
|
||||
addProtectedField( "ProfileNode", TypeString, NULL, &addProfileNodeFromField, &emptyStringProtectedGetFn,
|
||||
addProtectedField( "ProfileNode", TypeString, 0, &addProfileNodeFromField, &emptyStringProtectedGetFn,
|
||||
"Do not modify, for internal use." );
|
||||
|
||||
endGroup( "Internal" );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue