* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.

This commit is contained in:
Robert MacGregor 2021-10-04 20:04:21 -04:00
parent ef514d0e6b
commit 1b6b803a20
61 changed files with 120 additions and 118 deletions

View file

@ -19,7 +19,6 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef MATERIALASSET_H
#include "MaterialAsset.h"
@ -171,10 +170,16 @@ void MaterialAsset::initializeAsset()
if (Torque::FS::IsScriptFile(mScriptPath))
{
if (!Sim::findObject(mMatDefinitionName))
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
{
if (Con::executeFile(mScriptPath, false, false))
{
mLoadedState = ScriptLoaded;
}
else
{
mLoadedState = Failed;
}
}
}
loadMaterial();