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Allow DebugDraw not to flush the draw queue
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2 changed files with 5 additions and 3 deletions
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@ -105,7 +105,9 @@ public:
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static void init();
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/// Called globally to render debug draw state. Also does state updates.
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void render();
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void render(bool clear=true);
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bool willDraw() { return isDrawing && mHead; }
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void toggleFreeze() { shouldToggleFreeze = true; };
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void toggleDrawing()
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