mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
sceneobject mountchain enable/disable collision aug
This commit is contained in:
parent
e3ad02eda0
commit
1afd1996fe
1 changed files with 4 additions and 0 deletions
|
|
@ -293,6 +293,8 @@ bool SceneObject::collideBox(const Point3F &start, const Point3F &end, RayInfo *
|
||||||
|
|
||||||
void SceneObject::disableCollision()
|
void SceneObject::disableCollision()
|
||||||
{
|
{
|
||||||
|
for (SceneObject* ptr = getMountList(); ptr; ptr = ptr->getMountLink())
|
||||||
|
ptr->disableCollision();
|
||||||
mCollisionCount++;
|
mCollisionCount++;
|
||||||
AssertFatal(mCollisionCount < 50, "SceneObject::disableCollision called 50 times on the same object. Is this inside a circular loop?" );
|
AssertFatal(mCollisionCount < 50, "SceneObject::disableCollision called 50 times on the same object. Is this inside a circular loop?" );
|
||||||
}
|
}
|
||||||
|
|
@ -301,6 +303,8 @@ void SceneObject::disableCollision()
|
||||||
|
|
||||||
void SceneObject::enableCollision()
|
void SceneObject::enableCollision()
|
||||||
{
|
{
|
||||||
|
for (SceneObject* ptr = getMountList(); ptr; ptr = ptr->getMountLink())
|
||||||
|
ptr->enableCollision();
|
||||||
if (mCollisionCount)
|
if (mCollisionCount)
|
||||||
--mCollisionCount;
|
--mCollisionCount;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue