mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-02 20:10:32 +00:00
decal lifetime option functionality added
This commit is contained in:
parent
b8d462e22e
commit
1ae043bc90
1 changed files with 3 additions and 3 deletions
|
|
@ -1087,10 +1087,10 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
|
|||
if ( !( dinst->mFlags & PermanentDecal || dinst->mFlags & CustomDecal ) )
|
||||
{
|
||||
delta = ( curSimTime - dinst->mCreateTime );
|
||||
if ( delta > dinst->mDataBlock->lifeSpan )
|
||||
if (delta > dinst->mDataBlock->lifeSpan * smDecalLifeTimeScale)
|
||||
{
|
||||
diff = delta - dinst->mDataBlock->lifeSpan;
|
||||
dinst->mVisibility = 1.0f - (F32)diff / (F32)dinst->mDataBlock->fadeTime;
|
||||
diff = delta - (dinst->mDataBlock->lifeSpan * smDecalLifeTimeScale);
|
||||
dinst->mVisibility = 1.0f - (F32)diff / ((F32)dinst->mDataBlock->fadeTime * smDecalLifeTimeScale);
|
||||
|
||||
if ( dinst->mVisibility <= 0.0f )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue