Changes for get necesary sampler names for OpenGL shaders.

This commit is contained in:
LuisAntonRebollo 2014-11-08 01:57:28 +01:00
parent 79e158d528
commit 1ac8fab884
11 changed files with 155 additions and 23 deletions

View file

@ -144,6 +144,8 @@ protected:
U32 mCurrPass;
static const Vector<String> mSamplerNames;
GFXTexHandle mBaseMapTexture;
GFXTexHandle mLayerMapTexture;