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Changes for get necesary sampler names for OpenGL shaders.
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11 changed files with 155 additions and 23 deletions
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@ -155,7 +155,7 @@ public:
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Vector<GFXShaderMacro> ¯os );
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// Returns a shader that implements the features listed by dat.
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GFXShader* getShader( const MaterialFeatureData &dat, const GFXVertexFormat *vertexFormat, const Vector<GFXShaderMacro> *macros );
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GFXShader* getShader( const MaterialFeatureData &dat, const GFXVertexFormat *vertexFormat, const Vector<GFXShaderMacro> *macros, const Vector<String> &samplers );
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// This will delete all of the procedural shaders that we have. Used to regenerate shaders when
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// the ShaderFeatures have changed (due to lighting system change, or new plugin)
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