mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Changes for get necesary sampler names for OpenGL shaders.
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parent
79e158d528
commit
1ac8fab884
11 changed files with 155 additions and 23 deletions
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@ -138,9 +138,22 @@ bool CustomMaterial::onAdd()
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return false;
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}
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mSamplerNames[i] = entry->slotName + dStrlen(samplerDecl);
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mSamplerNames[i].insert(0, '$');
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mTexFilename[i] = entry->value;
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// Assert sampler names are defined on ShaderData
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S32 pos = -1;
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String samplerName = entry->slotName + dStrlen(samplerDecl);
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samplerName.insert(0, '$');
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mShaderData->hasSamplerDef(samplerName, pos);
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if(pos == -1)
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{
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const char *error = (avar("CustomMaterial(%s) bind sampler[%s] and is not present on ShaderData(%s)",
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getName(), samplerName.c_str(), mShaderDataName.c_str() ));
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Con::errorf(error);
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GFXAssertFatal(0, error);
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continue;
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}
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mSamplerNames[pos] = samplerName;
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mTexFilename[pos] = entry->value;
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++i;
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}
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}
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@ -79,6 +79,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$dynamiclight"), String::NoCase))
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{
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rpd->mTexType[i] = Material::DynamicLight;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -86,6 +87,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$dynamiclightmask"), String::NoCase))
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{
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rpd->mTexType[i] = Material::DynamicLightMask;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -93,6 +95,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$lightmap"), String::NoCase))
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{
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rpd->mTexType[i] = Material::Lightmap;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -102,6 +105,7 @@ void ProcessedCustomMaterial::_setStageData()
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if( mCustomMaterial->mCubemapData )
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{
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rpd->mTexType[i] = Material::Cube;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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}
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else
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@ -114,6 +118,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$dynamicCubemap"), String::NoCase))
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{
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rpd->mTexType[i] = Material::SGCube;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -121,6 +126,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$backbuff"), String::NoCase))
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{
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rpd->mTexType[i] = Material::BackBuff;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -128,6 +134,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$reflectbuff"), String::NoCase))
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{
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rpd->mTexType[i] = Material::ReflectBuff;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -135,6 +142,7 @@ void ProcessedCustomMaterial::_setStageData()
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if(filename.equal(String("$miscbuff"), String::NoCase))
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{
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rpd->mTexType[i] = Material::Misc;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -151,6 +159,7 @@ void ProcessedCustomMaterial::_setStageData()
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texTarget->getShaderMacros( &mConditionerMacros );
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rpd->mTexType[i] = Material::TexTarget;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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continue;
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}
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@ -162,6 +171,7 @@ void ProcessedCustomMaterial::_setStageData()
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continue;
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}
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rpd->mTexType[i] = Material::Standard;
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rpd->mSamplerNames[i] = mCustomMaterial->mSamplerNames[i];
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mMaxTex = i+1;
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}
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@ -232,6 +242,20 @@ bool ProcessedCustomMaterial::init( const FeatureSet &features,
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setMaterialParameters( mDefaultParameters, 0 );
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mStateHint.init( this );
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for(int i = 0; i < mMaxTex; i++)
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{
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ShaderConstHandles *handles = _getShaderConstHandles( mPasses.size()-1 );
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AssertFatal(handles,"");
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if(rpd->mSamplerNames[i].isEmpty())
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continue;
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String samplerName = rpd->mSamplerNames[i].startsWith("$") ? rpd->mSamplerNames[i] : String("$") + rpd->mSamplerNames[i];
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GFXShaderConstHandle *handle = rpd->shader->getShaderConstHandle( samplerName );
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AssertFatal(handle,"");
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handles->mTexHandlesSC[i] = handle;
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}
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return true;
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}
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@ -384,14 +408,14 @@ void ProcessedCustomMaterial::setTextureStages( SceneRenderState *state, const S
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if ( !texObject )
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texObject = GFXTexHandle::ZERO;
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if ( handles->mRTParamsSC[samplerRegister]->isValid() && texObject )
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if ( handles->mRTParamsSC[i]->isValid() && texObject )
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{
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const Point3I &targetSz = texObject->getSize();
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const RectI &targetVp = texTarget->getViewport();
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Point4F rtParams;
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ScreenSpace::RenderTargetParameters(targetSz, targetVp, rtParams);
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shaderConsts->set(handles->mRTParamsSC[samplerRegister], rtParams);
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shaderConsts->set(handles->mRTParamsSC[i], rtParams);
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}
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GFX->setTexture( samplerRegister, texObject );
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@ -221,6 +221,7 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
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{
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rpd->mTexSlot[0].texTarget = texTarget;
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rpd->mTexType[0] = Material::TexTarget;
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rpd->mSamplerNames[0] = "diffuseMap";
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}
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}
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@ -516,8 +517,23 @@ bool ProcessedShaderMaterial::_createPasses( MaterialFeatureData &stageFeatures,
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passData.mNumTexReg += numTexReg;
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passData.mFeatureData.features.addFeature( *info.type );
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
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U32 oldTexNumber = texIndex;
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#endif
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info.feature->setTexData( mStages[stageNum], stageFeatures, passData, texIndex );
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
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if(oldTexNumber != texIndex)
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{
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for(int i = oldTexNumber; i < texIndex; i++)
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{
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AssertFatal(passData.mSamplerNames[ oldTexNumber ].isNotEmpty(), avar( "ERROR: ShaderGen feature %s don't set used sampler name", info.feature->getName().c_str()) );
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}
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}
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#endif
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// Add pass if tex units are maxed out
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if( texIndex > GFX->getNumSamplers() )
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{
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@ -527,6 +543,13 @@ bool ProcessedShaderMaterial::_createPasses( MaterialFeatureData &stageFeatures,
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}
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}
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
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for(int i = 0; i < texIndex; i++)
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{
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AssertFatal(passData.mSamplerNames[ i ].isNotEmpty(),"");
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}
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#endif
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const FeatureSet &passFeatures = passData.mFeatureData.codify();
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if ( passFeatures.isNotEmpty() )
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{
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@ -587,9 +610,16 @@ bool ProcessedShaderMaterial::_addPass( ShaderRenderPassData &rpd,
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// Copy over features
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rpd.mFeatureData.materialFeatures = fd.features;
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Vector<String> samplers;
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samplers.setSize(Material::MAX_TEX_PER_PASS);
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for(int i = 0; i < Material::MAX_TEX_PER_PASS; ++i)
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{
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samplers[i] = (rpd.mSamplerNames[i].isEmpty() || rpd.mSamplerNames[i][0] == '$') ? rpd.mSamplerNames[i] : "$" + rpd.mSamplerNames[i];
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}
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// Generate shader
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GFXShader::setLogging( true, true );
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rpd.shader = SHADERGEN->getShader( rpd.mFeatureData, mVertexFormat, &mUserMacros );
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rpd.shader = SHADERGEN->getShader( rpd.mFeatureData, mVertexFormat, &mUserMacros, samplers );
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if( !rpd.shader )
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return false;
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rpd.shaderHandles.init( rpd.shader );
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@ -601,6 +631,30 @@ bool ProcessedShaderMaterial::_addPass( ShaderRenderPassData &rpd,
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ShaderRenderPassData *newPass = new ShaderRenderPassData( rpd );
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mPasses.push_back( newPass );
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//initSamplerHandles
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ShaderConstHandles *handles = _getShaderConstHandles( mPasses.size()-1 );
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AssertFatal(handles,"");
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for(int i = 0; i < rpd.mNumTex; i++)
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{
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if(rpd.mSamplerNames[i].isEmpty())
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{
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handles->mTexHandlesSC[i] = newPass->shader->getShaderConstHandle( String::EmptyString );
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handles->mRTParamsSC[i] = newPass->shader->getShaderConstHandle( String::EmptyString );
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continue;
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}
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String samplerName = rpd.mSamplerNames[i];
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if( !samplerName.startsWith("$"))
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samplerName.insert(0, "$");
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GFXShaderConstHandle *handle = newPass->shader->getShaderConstHandle( samplerName );
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handles->mTexHandlesSC[i] = handle;
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handles->mRTParamsSC[i] = newPass->shader->getShaderConstHandle( String::ToString( "$rtParams%s", samplerName.c_str()+1 ) );
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AssertFatal( handle,"");
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}
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// Give each active feature a chance to create specialized shader consts.
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for( U32 i=0; i < FEATUREMGR->getFeatureCount(); i++ )
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{
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@ -705,6 +759,7 @@ void ProcessedShaderMaterial::setTextureStages( SceneRenderState *state, const S
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PROFILE_SCOPE( ProcessedShaderMaterial_SetTextureStages );
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ShaderConstHandles *handles = _getShaderConstHandles(pass);
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AssertFatal(handles,"");
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// Set all of the textures we need to render the give pass.
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#ifdef TORQUE_DEBUG
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