mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
Removed existing test framework. Now we just fix compiler errors!
This commit is contained in:
parent
dbc0dff52b
commit
1a5664c580
7 changed files with 0 additions and 681 deletions
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/strings/stringFunctions.h"
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#include "unit/test.h"
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#include "console/console.h"
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using namespace UnitTesting;
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ConsoleFunction(unitTest_runTests, void, 1, 3, "([searchString[, bool skipInteractive]])"
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"@brief Run unit tests, or just the tests that prefix match against the searchString.\n\n"
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"@ingroup Console")
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{
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const char *searchString = (argc > 1 ? argv[1] : "");
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bool skip = (argc > 2 ? dAtob(argv[2]) : false);
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TestRun tr;
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tr.test(searchString, skip);
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}
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@ -1,37 +0,0 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "unit/memoryTester.h"
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using namespace UnitTesting;
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void MemoryTester::mark()
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{
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}
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bool MemoryTester::check()
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{
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//UnitTesting::UnitPrint("MemoryTester::check - unavailable w/o TORQUE_DEBUG_GUARD defined!");
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return true;
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}
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _UNIT_MEMORYTESTER_H_
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#define _UNIT_MEMORYTESTER_H_
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namespace UnitTesting
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{
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class MemoryTester
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{
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public:
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void mark();
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bool check();
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};
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}
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#endif
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@ -1,288 +0,0 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <stdio.h>
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#include <string.h>
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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#include "unit/test.h"
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#include "core/util/journal/process.h"
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namespace UnitTesting
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{
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//-----------------------------------------------------------------------------
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TestRegistry *TestRegistry::_list = 0;
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//-----------------------------------------------------------------------------
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static const S32 MaxMarginCount = 32;
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static const S32 MaxMarginValue = 128;
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static S32 _Margin[MaxMarginCount] = { 3 };
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static S32* _MarginPtr = _Margin;
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static char _MarginString[MaxMarginValue];
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static void _printMargin()
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{
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if (*_MarginPtr)
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::fwrite(_MarginString,1,*_MarginPtr,stdout);
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}
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void UnitMargin::Push(S32 margin)
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{
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if (_MarginPtr < _Margin + MaxMarginCount) {
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*++_MarginPtr = (margin < MaxMarginValue)? margin: MaxMarginValue;
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memset(_MarginString,' ',*_MarginPtr);
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}
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}
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void UnitMargin::Pop()
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{
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if (_MarginPtr > _Margin) {
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_MarginPtr--;
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memset(_MarginString,' ',*_MarginPtr);
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}
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}
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S32 UnitMargin::Current()
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{
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return *_MarginPtr;
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}
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void UnitPrint(const char* str)
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{
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static bool lineStart = true;
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Platform::outputDebugString(str);
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// Need to scan for '\n' in order to support margins
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const char* ptr = str, *itr = ptr;
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for (; *itr != 0; itr++)
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if (*itr == '\n')
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{
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if (lineStart)
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_printMargin();
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::fwrite(ptr,1,itr - ptr + 1,stdout);
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ptr = itr + 1;
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lineStart = true;
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}
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// End the line with a carriage return unless the
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// line ends with a line continuation char.
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if (ptr != itr) {
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if (lineStart)
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_printMargin();
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if (itr[-1] == '\\') {
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::fwrite(ptr,1,itr - ptr - 1,stdout);
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lineStart = false;
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}
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else {
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::fwrite(ptr,1,itr - ptr,stdout);
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::fwrite("\n",1,1,stdout);
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lineStart = true;
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}
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}
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else {
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::fwrite("\n",1,1,stdout);
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lineStart = true;
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}
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::fflush(stdout);
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}
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//-----------------------------------------------------------------------------
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UnitTest::UnitTest() {
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_testCount = 0;
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_failureCount = 0;
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_warningCount = 0;
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_lastTestResult = true;
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}
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void UnitTest::fail(const char* msg)
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{
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Con::warnf("** Failed: %s",msg);
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dFetchAndAdd( _failureCount, 1 );
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}
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void UnitTest::warn(const char* msg)
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{
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Con::warnf("** Warning: %s",msg);
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dFetchAndAdd( _warningCount, 1 );
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}
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//-----------------------------------------------------------------------------
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TestRegistry::TestRegistry(const char* name, bool interactive, const char *className)
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{
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// Check that no existing test uses the same class-name; this is guaranteed
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// to lead to funkiness.
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TestRegistry *walk = _list;
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while(walk)
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{
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if(walk->_className)
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{
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AssertFatal(dStricmp(className, walk->_className), "TestRegistry::TestRegistry - got two unit tests with identical class names; they must have unique class names!");
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}
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walk = walk->_next;
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}
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// Add us to the list.
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_next = _list;
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_list = this;
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// And fill in our fields.
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_name = name;
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_className = className;
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_isInteractive = interactive;
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}
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DynamicTestRegistration::DynamicTestRegistration( const char *name, UnitTest *test ) : TestRegistry( name, false, NULL ), mUnitTest( test )
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{
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}
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DynamicTestRegistration::~DynamicTestRegistration()
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{
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// Un-link ourselves from the test registry
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TestRegistry *walk = _list;
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// Easy case!
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if( walk == this )
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_list = _next;
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else
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{
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// Search for us and remove
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while( ( walk != 0 ) && ( walk->_next != 0 ) && ( walk->_next != this ) )
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walk = walk->_next;
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// When this loop is broken, walk will be the unit test in the list previous to this one
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if( walk != 0 && walk->_next != 0 )
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walk->_next = walk->_next->_next;
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}
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}
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//-----------------------------------------------------------------------------
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TestRun::TestRun()
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{
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_subCount = 0;
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_testCount = 0;
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_failureCount = 0;
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_warningCount = 0;
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}
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void TestRun::printStats()
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{
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Con::printf("-- %d test%s run (with %d sub-test%s)",
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_testCount,(_testCount != 1)? "s": "",
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_subCount,(_subCount != 1)? "s": "");
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if (_testCount)
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{
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if (_failureCount)
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Con::printf("** %d reported failure%s",
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_failureCount,(_failureCount != 1)? "s": "");
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else if (_warningCount)
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Con::printf("** %d reported warning%s",
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_warningCount,(_warningCount != 1)? "s": "");
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else
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Con::printf("-- No reported failures");
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}
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}
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void TestRun::test(TestRegistry* reg)
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{
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Con::printf("-- Testing: %s %s",reg->getName(), reg->isInteractive() ? "(interactive)" : "" );
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UnitMargin::Push(_Margin[0]);
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// Run the test.
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UnitTest* test = reg->newTest();
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test->run();
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UnitMargin::Pop();
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// Update stats.
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_failureCount += test->getFailureCount();
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_subCount += test->getTestCount();
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_warningCount += test->getWarningCount();
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_testCount++;
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// Don't forget to delete the test!
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delete test;
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}
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// [tom, 2/5/2007] To provide a predictable environment for the tests, this
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// now changes the current directory to the executable's directory before
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// running the tests. The previous current directory is restored on exit.
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bool TestRun::test(const char* module, bool skipInteractive)
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{
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StringTableEntry cwdSave = Platform::getCurrentDirectory();
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S32 len = strlen(module);
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const char *skipMsg = skipInteractive ? "(skipping interactive tests)" : "";
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// Indicate to the user what we're up to.
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if (!len)
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Con::printf("-- Running all unit tests %s", skipMsg);
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else
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Con::printf("-- Running %s tests %s",module, skipMsg);
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for (TestRegistry* itr = TestRegistry::getFirst(); itr; itr = itr->getNext())
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{
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if (!len || !dStrnicmp(module,itr->getName(),len))
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{
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// Skip the test if it's interactive and we're in skipinteractive mode.
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if(skipInteractive && itr->isInteractive())
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continue;
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// Otherwise, run the test!
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Platform::setCurrentDirectory(Platform::getMainDotCsDir());
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test(itr);
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}
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}
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// Print out a nice report on how we did.
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printStats();
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Platform::setCurrentDirectory(cwdSave);
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// sanity check for avoid Process::requestShutdown() called on some tests
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Process::processEvents();
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// And indicate our failure situation in the return value.
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return !_failureCount;
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}
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} // Namespace
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@ -1,165 +0,0 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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|
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//
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|
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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|
||||||
// of this software and associated documentation files (the "Software"), to
|
|
||||||
// deal in the Software without restriction, including without limitation the
|
|
||||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
||||||
// sell copies of the Software, and to permit persons to whom the Software is
|
|
||||||
// furnished to do so, subject to the following conditions:
|
|
||||||
//
|
|
||||||
// The above copyright notice and this permission notice shall be included in
|
|
||||||
// all copies or substantial portions of the Software.
|
|
||||||
//
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
||||||
// IN THE SOFTWARE.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#ifndef UNIT_UNITTESTING_H
|
|
||||||
#define UNIT_UNITTESTING_H
|
|
||||||
|
|
||||||
#ifndef _PLATFORMINTRINSICS_H_
|
|
||||||
# include "platform/platformIntrinsics.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
namespace UnitTesting {
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
struct UnitMargin
|
|
||||||
{
|
|
||||||
static void Push(S32 margin);
|
|
||||||
static void Pop();
|
|
||||||
static S32 Current();
|
|
||||||
};
|
|
||||||
|
|
||||||
void UnitPrint(const char* msg);
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
class UnitTest {
|
|
||||||
S32 _testCount;
|
|
||||||
S32 _failureCount;
|
|
||||||
S32 _warningCount;
|
|
||||||
|
|
||||||
bool _lastTestResult;
|
|
||||||
|
|
||||||
public:
|
|
||||||
UnitTest();
|
|
||||||
virtual ~UnitTest() {};
|
|
||||||
|
|
||||||
/// Test an assertion and note if it has failed.
|
|
||||||
bool test(bool a,const char* msg) {
|
|
||||||
dFetchAndAdd( _testCount, 1 );
|
|
||||||
if (!a)
|
|
||||||
fail(msg);
|
|
||||||
_lastTestResult = a;
|
|
||||||
return a;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Report a failture condition.
|
|
||||||
void fail(const char* msg);
|
|
||||||
|
|
||||||
/// Report a warning
|
|
||||||
void warn(const char* msg);
|
|
||||||
|
|
||||||
S32 getTestCount() const { return _testCount; }
|
|
||||||
S32 getFailureCount() const { return _failureCount; }
|
|
||||||
S32 getWarningCount() const { return _warningCount; }
|
|
||||||
bool lastTestPassed() const { return _lastTestResult; }
|
|
||||||
|
|
||||||
/// Implement this with the specific test.
|
|
||||||
virtual void run() = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
class TestRegistry
|
|
||||||
{
|
|
||||||
friend class DynamicTestRegistration; // Bless me, Father, for I have sinned, but this is damn cool
|
|
||||||
|
|
||||||
static TestRegistry *_list;
|
|
||||||
TestRegistry *_next;
|
|
||||||
|
|
||||||
const char *_name;
|
|
||||||
const char *_className;
|
|
||||||
bool _isInteractive;
|
|
||||||
|
|
||||||
public:
|
|
||||||
TestRegistry(const char* name, bool interactive, const char *className);
|
|
||||||
virtual ~TestRegistry() {}
|
|
||||||
static TestRegistry* getFirst() { return _list; }
|
|
||||||
TestRegistry* getNext() { return _next; }
|
|
||||||
const char* getName() { return _name; }
|
|
||||||
const bool isInteractive() { return _isInteractive; }
|
|
||||||
virtual UnitTest* newTest() = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
class TestRegistration: public TestRegistry
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual ~TestRegistration()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
TestRegistration(const char* name, bool interactive, const char *className)
|
|
||||||
: TestRegistry(name, interactive, className)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual UnitTest* newTest()
|
|
||||||
{
|
|
||||||
return new T;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class DynamicTestRegistration : public TestRegistry
|
|
||||||
{
|
|
||||||
|
|
||||||
UnitTest *mUnitTest;
|
|
||||||
|
|
||||||
public:
|
|
||||||
DynamicTestRegistration( const char *name, UnitTest *test );
|
|
||||||
|
|
||||||
virtual ~DynamicTestRegistration();
|
|
||||||
|
|
||||||
virtual UnitTest *newTest() { return mUnitTest; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
class TestRun {
|
|
||||||
S32 _testCount;
|
|
||||||
S32 _subCount;
|
|
||||||
S32 _failureCount;
|
|
||||||
S32 _warningCount;
|
|
||||||
void test(TestRegistry* reg);
|
|
||||||
public:
|
|
||||||
TestRun();
|
|
||||||
void printStats();
|
|
||||||
bool test(const char* module, bool skipInteractive = false);
|
|
||||||
};
|
|
||||||
|
|
||||||
#define CreateUnitTest(Class,Name) \
|
|
||||||
class Class; \
|
|
||||||
static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, false, #Class); \
|
|
||||||
class Class : public UnitTesting::UnitTest
|
|
||||||
|
|
||||||
#define CreateInteractiveTest(Class,Name) \
|
|
||||||
class Class; \
|
|
||||||
static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, true, #Class); \
|
|
||||||
class Class : public UnitTesting::UnitTest
|
|
||||||
|
|
||||||
} // Namespace
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Copyright (c) 2012 GarageGames, LLC
|
|
||||||
//
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
// of this software and associated documentation files (the "Software"), to
|
|
||||||
// deal in the Software without restriction, including without limitation the
|
|
||||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
||||||
// sell copies of the Software, and to permit persons to whom the Software is
|
|
||||||
// furnished to do so, subject to the following conditions:
|
|
||||||
//
|
|
||||||
// The above copyright notice and this permission notice shall be included in
|
|
||||||
// all copies or substantial portions of the Software.
|
|
||||||
//
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
||||||
// IN THE SOFTWARE.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#include "unit/unitTestComponentInterface.h"
|
|
||||||
|
|
||||||
|
|
@ -1,91 +0,0 @@
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Copyright (c) 2012 GarageGames, LLC
|
|
||||||
//
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
// of this software and associated documentation files (the "Software"), to
|
|
||||||
// deal in the Software without restriction, including without limitation the
|
|
||||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
||||||
// sell copies of the Software, and to permit persons to whom the Software is
|
|
||||||
// furnished to do so, subject to the following conditions:
|
|
||||||
//
|
|
||||||
// The above copyright notice and this permission notice shall be included in
|
|
||||||
// all copies or substantial portions of the Software.
|
|
||||||
//
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
||||||
// IN THE SOFTWARE.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#ifndef _UNITTESTCOMPONENTINTERFACE_H_
|
|
||||||
#define _UNITTESTCOMPONENTINTERFACE_H_
|
|
||||||
|
|
||||||
#include "unit/test.h"
|
|
||||||
#include "component/simComponent.h"
|
|
||||||
#include "component/componentInterface.h"
|
|
||||||
|
|
||||||
// This is commented out because I want to keep the explicit namespace referencing
|
|
||||||
// so that the multiple inheritances from UnitTest doesn't screw anyone up. It will
|
|
||||||
// also make for more readable code in the derived test-interfaces. -patw
|
|
||||||
//using namespace UnitTesting;
|
|
||||||
|
|
||||||
/// This is a class that will make it very easy for a component author to provide
|
|
||||||
/// unit testing functionality from within an instantiated component.
|
|
||||||
class UnitTestComponentInterface : public ComponentInterface, UnitTesting::UnitTest
|
|
||||||
{
|
|
||||||
typedef ComponentInterface Parent;
|
|
||||||
|
|
||||||
private:
|
|
||||||
StringTableEntry mName;
|
|
||||||
UnitTesting::DynamicTestRegistration *mTestReg;
|
|
||||||
|
|
||||||
// Constructors/Destructors
|
|
||||||
public:
|
|
||||||
UnitTestComponentInterface( const char *name )
|
|
||||||
{
|
|
||||||
mName = StringTable->insert( name );
|
|
||||||
|
|
||||||
mTestReg = new UnitTesting::DynamicTestRegistration( name, this );
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~UnitTestComponentInterface()
|
|
||||||
{
|
|
||||||
delete mTestReg;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ComponentInterface overrides
|
|
||||||
public:
|
|
||||||
virtual bool isValid() const
|
|
||||||
{
|
|
||||||
return Parent::isValid() && ( mTestReg != NULL );
|
|
||||||
}
|
|
||||||
|
|
||||||
// UnitTest overrides
|
|
||||||
public:
|
|
||||||
/// This is the only function you need to overwrite to add a unit test interface
|
|
||||||
/// your component.
|
|
||||||
virtual void run() = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Macros
|
|
||||||
#ifndef TORQUE_DEBUG
|
|
||||||
# define DECLARE_UNITTEST_INTERFACE(x)
|
|
||||||
# define CACHE_UNITTEST_INTERFACE(x)
|
|
||||||
#else
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
# define DECLARE_UNITTEST_INTERFACE(x) \
|
|
||||||
class x##_UnitTestInterface : public UnitTestComponentInterface \
|
|
||||||
{\
|
|
||||||
typedef UnitTestComponentInterface Parent; \
|
|
||||||
public: \
|
|
||||||
x##_UnitTestInterface() : UnitTestComponentInterface( #x ) {}; \
|
|
||||||
virtual void run(); \
|
|
||||||
} _##x##UnitTestInterface
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
# define CACHE_UNITTEST_INTERFACE(x) registerCachedInterface( "unittest", #x, this, &_##x##UnitTestInterface )
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue