Removed existing test framework. Now we just fix compiler errors!

This commit is contained in:
Daniel Buckmaster 2014-07-08 22:06:57 +02:00
parent dbc0dff52b
commit 1a5664c580
7 changed files with 0 additions and 681 deletions

View file

@ -1,39 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/strings/stringFunctions.h"
#include "unit/test.h"
#include "console/console.h"
using namespace UnitTesting;
ConsoleFunction(unitTest_runTests, void, 1, 3, "([searchString[, bool skipInteractive]])"
"@brief Run unit tests, or just the tests that prefix match against the searchString.\n\n"
"@ingroup Console")
{
const char *searchString = (argc > 1 ? argv[1] : "");
bool skip = (argc > 2 ? dAtob(argv[2]) : false);
TestRun tr;
tr.test(searchString, skip);
}

View file

@ -1,37 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "unit/memoryTester.h"
using namespace UnitTesting;
void MemoryTester::mark()
{
}
bool MemoryTester::check()
{
//UnitTesting::UnitPrint("MemoryTester::check - unavailable w/o TORQUE_DEBUG_GUARD defined!");
return true;
}

View file

@ -1,37 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _UNIT_MEMORYTESTER_H_
#define _UNIT_MEMORYTESTER_H_
namespace UnitTesting
{
class MemoryTester
{
public:
void mark();
bool check();
};
}
#endif

View file

@ -1,288 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <string.h>
#include "core/strings/stringFunctions.h"
#include "console/console.h"
#include "unit/test.h"
#include "core/util/journal/process.h"
namespace UnitTesting
{
//-----------------------------------------------------------------------------
TestRegistry *TestRegistry::_list = 0;
//-----------------------------------------------------------------------------
static const S32 MaxMarginCount = 32;
static const S32 MaxMarginValue = 128;
static S32 _Margin[MaxMarginCount] = { 3 };
static S32* _MarginPtr = _Margin;
static char _MarginString[MaxMarginValue];
static void _printMargin()
{
if (*_MarginPtr)
::fwrite(_MarginString,1,*_MarginPtr,stdout);
}
void UnitMargin::Push(S32 margin)
{
if (_MarginPtr < _Margin + MaxMarginCount) {
*++_MarginPtr = (margin < MaxMarginValue)? margin: MaxMarginValue;
memset(_MarginString,' ',*_MarginPtr);
}
}
void UnitMargin::Pop()
{
if (_MarginPtr > _Margin) {
_MarginPtr--;
memset(_MarginString,' ',*_MarginPtr);
}
}
S32 UnitMargin::Current()
{
return *_MarginPtr;
}
void UnitPrint(const char* str)
{
static bool lineStart = true;
Platform::outputDebugString(str);
// Need to scan for '\n' in order to support margins
const char* ptr = str, *itr = ptr;
for (; *itr != 0; itr++)
if (*itr == '\n')
{
if (lineStart)
_printMargin();
::fwrite(ptr,1,itr - ptr + 1,stdout);
ptr = itr + 1;
lineStart = true;
}
// End the line with a carriage return unless the
// line ends with a line continuation char.
if (ptr != itr) {
if (lineStart)
_printMargin();
if (itr[-1] == '\\') {
::fwrite(ptr,1,itr - ptr - 1,stdout);
lineStart = false;
}
else {
::fwrite(ptr,1,itr - ptr,stdout);
::fwrite("\n",1,1,stdout);
lineStart = true;
}
}
else {
::fwrite("\n",1,1,stdout);
lineStart = true;
}
::fflush(stdout);
}
//-----------------------------------------------------------------------------
UnitTest::UnitTest() {
_testCount = 0;
_failureCount = 0;
_warningCount = 0;
_lastTestResult = true;
}
void UnitTest::fail(const char* msg)
{
Con::warnf("** Failed: %s",msg);
dFetchAndAdd( _failureCount, 1 );
}
void UnitTest::warn(const char* msg)
{
Con::warnf("** Warning: %s",msg);
dFetchAndAdd( _warningCount, 1 );
}
//-----------------------------------------------------------------------------
TestRegistry::TestRegistry(const char* name, bool interactive, const char *className)
{
// Check that no existing test uses the same class-name; this is guaranteed
// to lead to funkiness.
TestRegistry *walk = _list;
while(walk)
{
if(walk->_className)
{
AssertFatal(dStricmp(className, walk->_className), "TestRegistry::TestRegistry - got two unit tests with identical class names; they must have unique class names!");
}
walk = walk->_next;
}
// Add us to the list.
_next = _list;
_list = this;
// And fill in our fields.
_name = name;
_className = className;
_isInteractive = interactive;
}
DynamicTestRegistration::DynamicTestRegistration( const char *name, UnitTest *test ) : TestRegistry( name, false, NULL ), mUnitTest( test )
{
}
DynamicTestRegistration::~DynamicTestRegistration()
{
// Un-link ourselves from the test registry
TestRegistry *walk = _list;
// Easy case!
if( walk == this )
_list = _next;
else
{
// Search for us and remove
while( ( walk != 0 ) && ( walk->_next != 0 ) && ( walk->_next != this ) )
walk = walk->_next;
// When this loop is broken, walk will be the unit test in the list previous to this one
if( walk != 0 && walk->_next != 0 )
walk->_next = walk->_next->_next;
}
}
//-----------------------------------------------------------------------------
TestRun::TestRun()
{
_subCount = 0;
_testCount = 0;
_failureCount = 0;
_warningCount = 0;
}
void TestRun::printStats()
{
Con::printf("-- %d test%s run (with %d sub-test%s)",
_testCount,(_testCount != 1)? "s": "",
_subCount,(_subCount != 1)? "s": "");
if (_testCount)
{
if (_failureCount)
Con::printf("** %d reported failure%s",
_failureCount,(_failureCount != 1)? "s": "");
else if (_warningCount)
Con::printf("** %d reported warning%s",
_warningCount,(_warningCount != 1)? "s": "");
else
Con::printf("-- No reported failures");
}
}
void TestRun::test(TestRegistry* reg)
{
Con::printf("-- Testing: %s %s",reg->getName(), reg->isInteractive() ? "(interactive)" : "" );
UnitMargin::Push(_Margin[0]);
// Run the test.
UnitTest* test = reg->newTest();
test->run();
UnitMargin::Pop();
// Update stats.
_failureCount += test->getFailureCount();
_subCount += test->getTestCount();
_warningCount += test->getWarningCount();
_testCount++;
// Don't forget to delete the test!
delete test;
}
// [tom, 2/5/2007] To provide a predictable environment for the tests, this
// now changes the current directory to the executable's directory before
// running the tests. The previous current directory is restored on exit.
bool TestRun::test(const char* module, bool skipInteractive)
{
StringTableEntry cwdSave = Platform::getCurrentDirectory();
S32 len = strlen(module);
const char *skipMsg = skipInteractive ? "(skipping interactive tests)" : "";
// Indicate to the user what we're up to.
if (!len)
Con::printf("-- Running all unit tests %s", skipMsg);
else
Con::printf("-- Running %s tests %s",module, skipMsg);
for (TestRegistry* itr = TestRegistry::getFirst(); itr; itr = itr->getNext())
{
if (!len || !dStrnicmp(module,itr->getName(),len))
{
// Skip the test if it's interactive and we're in skipinteractive mode.
if(skipInteractive && itr->isInteractive())
continue;
// Otherwise, run the test!
Platform::setCurrentDirectory(Platform::getMainDotCsDir());
test(itr);
}
}
// Print out a nice report on how we did.
printStats();
Platform::setCurrentDirectory(cwdSave);
// sanity check for avoid Process::requestShutdown() called on some tests
Process::processEvents();
// And indicate our failure situation in the return value.
return !_failureCount;
}
} // Namespace

View file

@ -1,165 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef UNIT_UNITTESTING_H
#define UNIT_UNITTESTING_H
#ifndef _PLATFORMINTRINSICS_H_
# include "platform/platformIntrinsics.h"
#endif
namespace UnitTesting {
//-----------------------------------------------------------------------------
struct UnitMargin
{
static void Push(S32 margin);
static void Pop();
static S32 Current();
};
void UnitPrint(const char* msg);
//-----------------------------------------------------------------------------
class UnitTest {
S32 _testCount;
S32 _failureCount;
S32 _warningCount;
bool _lastTestResult;
public:
UnitTest();
virtual ~UnitTest() {};
/// Test an assertion and note if it has failed.
bool test(bool a,const char* msg) {
dFetchAndAdd( _testCount, 1 );
if (!a)
fail(msg);
_lastTestResult = a;
return a;
}
/// Report a failture condition.
void fail(const char* msg);
/// Report a warning
void warn(const char* msg);
S32 getTestCount() const { return _testCount; }
S32 getFailureCount() const { return _failureCount; }
S32 getWarningCount() const { return _warningCount; }
bool lastTestPassed() const { return _lastTestResult; }
/// Implement this with the specific test.
virtual void run() = 0;
};
//-----------------------------------------------------------------------------
class TestRegistry
{
friend class DynamicTestRegistration; // Bless me, Father, for I have sinned, but this is damn cool
static TestRegistry *_list;
TestRegistry *_next;
const char *_name;
const char *_className;
bool _isInteractive;
public:
TestRegistry(const char* name, bool interactive, const char *className);
virtual ~TestRegistry() {}
static TestRegistry* getFirst() { return _list; }
TestRegistry* getNext() { return _next; }
const char* getName() { return _name; }
const bool isInteractive() { return _isInteractive; }
virtual UnitTest* newTest() = 0;
};
template<class T>
class TestRegistration: public TestRegistry
{
public:
virtual ~TestRegistration()
{
}
TestRegistration(const char* name, bool interactive, const char *className)
: TestRegistry(name, interactive, className)
{
}
virtual UnitTest* newTest()
{
return new T;
}
};
class DynamicTestRegistration : public TestRegistry
{
UnitTest *mUnitTest;
public:
DynamicTestRegistration( const char *name, UnitTest *test );
virtual ~DynamicTestRegistration();
virtual UnitTest *newTest() { return mUnitTest; }
};
//-----------------------------------------------------------------------------
class TestRun {
S32 _testCount;
S32 _subCount;
S32 _failureCount;
S32 _warningCount;
void test(TestRegistry* reg);
public:
TestRun();
void printStats();
bool test(const char* module, bool skipInteractive = false);
};
#define CreateUnitTest(Class,Name) \
class Class; \
static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, false, #Class); \
class Class : public UnitTesting::UnitTest
#define CreateInteractiveTest(Class,Name) \
class Class; \
static UnitTesting::TestRegistration<Class> _UnitTester##Class (Name, true, #Class); \
class Class : public UnitTesting::UnitTest
} // Namespace
#endif

View file

@ -1,24 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "unit/unitTestComponentInterface.h"

View file

@ -1,91 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _UNITTESTCOMPONENTINTERFACE_H_
#define _UNITTESTCOMPONENTINTERFACE_H_
#include "unit/test.h"
#include "component/simComponent.h"
#include "component/componentInterface.h"
// This is commented out because I want to keep the explicit namespace referencing
// so that the multiple inheritances from UnitTest doesn't screw anyone up. It will
// also make for more readable code in the derived test-interfaces. -patw
//using namespace UnitTesting;
/// This is a class that will make it very easy for a component author to provide
/// unit testing functionality from within an instantiated component.
class UnitTestComponentInterface : public ComponentInterface, UnitTesting::UnitTest
{
typedef ComponentInterface Parent;
private:
StringTableEntry mName;
UnitTesting::DynamicTestRegistration *mTestReg;
// Constructors/Destructors
public:
UnitTestComponentInterface( const char *name )
{
mName = StringTable->insert( name );
mTestReg = new UnitTesting::DynamicTestRegistration( name, this );
}
virtual ~UnitTestComponentInterface()
{
delete mTestReg;
}
// ComponentInterface overrides
public:
virtual bool isValid() const
{
return Parent::isValid() && ( mTestReg != NULL );
}
// UnitTest overrides
public:
/// This is the only function you need to overwrite to add a unit test interface
/// your component.
virtual void run() = 0;
};
// Macros
#ifndef TORQUE_DEBUG
# define DECLARE_UNITTEST_INTERFACE(x)
# define CACHE_UNITTEST_INTERFACE(x)
#else
//-----------------------------------------------------------------------------
# define DECLARE_UNITTEST_INTERFACE(x) \
class x##_UnitTestInterface : public UnitTestComponentInterface \
{\
typedef UnitTestComponentInterface Parent; \
public: \
x##_UnitTestInterface() : UnitTestComponentInterface( #x ) {}; \
virtual void run(); \
} _##x##UnitTestInterface
//-----------------------------------------------------------------------------
# define CACHE_UNITTEST_INTERFACE(x) registerCachedInterface( "unittest", #x, this, &_##x##UnitTestInterface )
#endif
#endif