From 1a33d483a3a792b82d9e44b188aca544451a07ba Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 14 Apr 2020 12:40:31 -0500 Subject: [PATCH] ensure we've got a known stateblock set for GeneratePrefilterMap --- Engine/source/T3D/lighting/IBLUtilities.cpp | 14 ++++++++++++ .../source/renderInstance/renderProbeMgr.cpp | 22 ++++++++++--------- 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/Engine/source/T3D/lighting/IBLUtilities.cpp b/Engine/source/T3D/lighting/IBLUtilities.cpp index b66838778..6945c6b80 100644 --- a/Engine/source/T3D/lighting/IBLUtilities.cpp +++ b/Engine/source/T3D/lighting/IBLUtilities.cpp @@ -138,6 +138,20 @@ namespace IBLUtilities GFXShaderConstHandle* prefilterMipSizeSC = prefilterShader->getShaderConstHandle("$mipSize"); GFXShaderConstHandle* prefilterResolutionSC = prefilterShader->getShaderConstHandle("$resolution"); + GFXStateBlockDesc desc; + desc.zEnable = false; + desc.samplersDefined = true; + desc.samplers[0].addressModeU = GFXAddressClamp; + desc.samplers[0].addressModeV = GFXAddressClamp; + desc.samplers[0].addressModeW = GFXAddressClamp; + desc.samplers[0].magFilter = GFXTextureFilterLinear; + desc.samplers[0].minFilter = GFXTextureFilterLinear; + desc.samplers[0].mipFilter = GFXTextureFilterLinear; + + GFXStateBlockRef preStateBlock; + preStateBlock = GFX->createStateBlock(desc); + GFX->setStateBlock(preStateBlock); + GFX->pushActiveRenderTarget(); GFX->setShader(prefilterShader); GFX->setShaderConstBuffer(prefilterConsts); diff --git a/Engine/source/renderInstance/renderProbeMgr.cpp b/Engine/source/renderInstance/renderProbeMgr.cpp index 4d7bf39c7..322e9397f 100644 --- a/Engine/source/renderInstance/renderProbeMgr.cpp +++ b/Engine/source/renderInstance/renderProbeMgr.cpp @@ -36,6 +36,7 @@ #include "materials/shaderData.h" #include "gfx/gfxTextureManager.h" +#include "scene/reflectionManager.h" #include "postFx/postEffect.h" #include "T3D/lighting/reflectionProbe.h" @@ -919,6 +920,14 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe) if (!renderWithProbes) RenderProbeMgr::smRenderReflectionProbes = false; + GFXFormat reflectFormat; + + if (clientProbe->mUseHDRCaptures) + reflectFormat = GFXFormatR16G16B16A16F; + else + reflectFormat = GFXFormatR8G8B8A8; + const GFXFormat oldRefFmt = REFLECTMGR->getReflectFormat(); + REFLECTMGR->setReflectFormat(reflectFormat); cubeRefl.updateReflection(reflParams); //Now, save out the maps @@ -929,16 +938,8 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe) clientProbe->createClientResources(); //Prep it with whatever resolution we've dictated for our bake - if (clientProbe->mUseHDRCaptures) - { - clientProbe->mIrridianceMap->mCubemap->initDynamic(resolution, GFXFormatR16G16B16A16F); - clientProbe->mPrefilterMap->mCubemap->initDynamic(resolution, GFXFormatR16G16B16A16F); - } - else - { - clientProbe->mIrridianceMap->mCubemap->initDynamic(resolution, GFXFormatR8G8B8A8); - clientProbe->mPrefilterMap->mCubemap->initDynamic(resolution, GFXFormatR8G8B8A8); - } + clientProbe->mIrridianceMap->mCubemap->initDynamic(resolution, reflectFormat); + clientProbe->mPrefilterMap->mCubemap->initDynamic(resolution, reflectFormat); GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false); @@ -969,6 +970,7 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe) probe->setMaskBits(-1); Con::warnf("RenderProbeMgr::bake() - Finished bake! Took %g milliseconds", diffTime); + REFLECTMGR->setReflectFormat(oldRefFmt); } void RenderProbeMgr::bakeProbes()