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Merge pull request #494 from DavidWyand-GG/WeaponLight
Mounted image weapon light fix
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commit
1a28722ef2
1 changed files with 1 additions and 1 deletions
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@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
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{
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{
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S32 elapsed = Sim::getCurrentTime() - image.lightStart;
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S32 elapsed = Sim::getCurrentTime() - image.lightStart;
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if ( elapsed > imageData->lightDuration )
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if ( elapsed > imageData->lightDuration )
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return;
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continue;
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intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
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intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
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break;
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break;
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}
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}
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