more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling

This commit is contained in:
AzaezelX 2021-10-02 21:05:04 -05:00
parent 0760621212
commit 19eb3c42f0
3 changed files with 77 additions and 38 deletions

View file

@ -201,8 +201,8 @@ struct PlayerData: public ShapeBaseData {
FootHard,
FootMetal,
FootSnow,
MaxSoundOffsets,
FootShallowSplash,
WaterStart,
FootShallowSplash = WaterStart,
FootWading,
FootUnderWater,
FootBubbles,