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more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
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3 changed files with 77 additions and 38 deletions
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@ -201,8 +201,8 @@ struct PlayerData: public ShapeBaseData {
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FootHard,
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FootMetal,
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FootSnow,
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MaxSoundOffsets,
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FootShallowSplash,
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WaterStart,
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FootShallowSplash = WaterStart,
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FootWading,
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FootUnderWater,
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FootBubbles,
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