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new method tsstatic.getNodeTransform
used to look up a given node's transform by explicit name in a tsstatic object
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2 changed files with 30 additions and 0 deletions
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@ -276,6 +276,7 @@ public:
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void updateMaterials();
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bool isAnimated() { return mPlayAmbient; }
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void getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat);
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
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