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https://github.com/TorqueGameEngines/Torque3D.git
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Removes the unnecessary gradient effect from GuiPanel when rendered. Now uses just the fill color like most all other gui controls
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parent
eeab0c1e06
commit
197aa9f887
2 changed files with 5 additions and 10 deletions
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@ -33,9 +33,7 @@
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//-----------------------------------------------------------------------------
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ConsoleDocClass( GuiPanel,
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"@brief The GuiPanel panel is a container that when opaque will "
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"draw a left to right gradient using its profile fill and "
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"fill highlight colors.\n\n"
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"@brief The GuiPanel panel is a container that when rendered will fill with the gui profile's fill color.\n\n"
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"@tsexample\n"
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"// Mandatory GuiDefaultProfile\n"
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@ -44,7 +42,6 @@ ConsoleDocClass( GuiPanel,
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"new GuiControlProfile (GuiDefaultProfile)\n"
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"{\n"
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" // fill color\n"
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" opaque = false;\n"
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" fillColor = \"242 241 240\";\n"
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" fillColorHL =\"228 228 235\";\n"
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" fillColorSEL = \"98 100 137\";\n"
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@ -99,7 +96,7 @@ void GuiPanel::onRender(Point2I offset, const RectI &updateRect)
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// Draw a gradient left to right.
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PrimBuild::begin( GFXTriangleStrip, 4 );
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PrimBuild::color( mProfile->mFillColorHL );
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PrimBuild::color( mProfile->mFillColor);
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PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y );
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PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y + ctrlRect.extent.y );
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@ -110,4 +107,4 @@ void GuiPanel::onRender(Point2I offset, const RectI &updateRect)
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}
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Parent::onRender( offset, updateRect );
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}
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}
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