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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-28 00:29:34 +00:00
Convert dStrcmp to String::compare for more cases
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parent
c999baf7ed
commit
197a62f6ea
22 changed files with 45 additions and 45 deletions
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@ -500,7 +500,7 @@ void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, boo
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const char* option = StringUnit::getUnit(optionsList, i, DELIM);
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options.push_back(StringTable->insert(option, true));
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if (dStrcmp(option, defaultValue) == 0)
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if (String::compare(option, defaultValue) == 0)
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defaultOption = options.size() - 1;
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}
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row->mOptions = options;
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@ -1073,7 +1073,7 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
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for (Vector<StringTableEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
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{
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if (dStrcmp(*anOption, theOption) == 0)
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if (String::compare(*anOption, theOption) == 0)
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{
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S32 newIndex = anOption - row->mOptions.begin();
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row->mSelectedOption = newIndex;
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@ -108,7 +108,7 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
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}
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else
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{
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if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
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if (String::compare(mList[cell.y].text + 3, "-\t")) // Was: String::compare(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
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{
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Parent::onRenderCell(offset, cell, selected, mouseOver);
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}
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@ -1974,11 +1974,11 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
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bool found = false;
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U32 oldmatID = mConvexSEL->mSurfaceUVs[mFaceSEL].matID;
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if (dStrcmp(materialName, mConvexSEL->getMaterialName().c_str()))
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if (String::compare(materialName, mConvexSEL->getMaterialName().c_str()))
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{
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for (U32 i = 0; i < mConvexSEL->mSurfaceTextures.size(); i++)
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{
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if (!dStrcmp(mConvexSEL->mSurfaceTextures[i].materialName, materialName))
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if (!String::compare(mConvexSEL->mSurfaceTextures[i].materialName, materialName))
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{
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//found a match
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mConvexSEL->mSurfaceUVs[mFaceSEL].matID = i + 1;
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@ -2958,7 +2958,7 @@ DefineEngineMethod(GuiConvexEditorCtrl, setSelectedFaceMaterial, void, (const ch
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"@return true if successful, false if failed (objB is not valid)")
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{
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//return Point2F(0, 0);
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if (!dStrcmp(materialName, ""))
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if (!String::compare(materialName, ""))
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return;
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object->setSelectedFaceMaterial(materialName);
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@ -2415,7 +2415,7 @@ DefineEngineMethod( TerrainEditor, attachTerrain, void, (const char * terrain),
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VectorPtr<TerrainBlock*> terrains;
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// attach to first found terrainBlock
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if (dStrcmp (terrain,"")==0)
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if (String::compare (terrain,"")==0)
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{
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for(SimSetIterator itr(scene); *itr; ++itr)
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{
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