mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 21:53:47 +00:00
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
This commit is contained in:
parent
4efcb567b0
commit
1966d348e4
22 changed files with 901 additions and 1250 deletions
|
|
@ -38,38 +38,6 @@
|
|||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
class ReflectProbeMatInstance : public MatInstance
|
||||
{
|
||||
typedef MatInstance Parent;
|
||||
protected:
|
||||
MaterialParameterHandle *mProbeParamsSC;
|
||||
bool mInternalPass;
|
||||
|
||||
GFXStateBlockRef mProjectionState;
|
||||
|
||||
public:
|
||||
ReflectProbeMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL){}
|
||||
|
||||
virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
|
||||
virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
|
||||
};
|
||||
|
||||
class SkylightMatInstance : public MatInstance
|
||||
{
|
||||
typedef MatInstance Parent;
|
||||
protected:
|
||||
MaterialParameterHandle * mSkylightParamsSC;
|
||||
bool mInternalPass;
|
||||
|
||||
GFXStateBlockRef mProjectionState;
|
||||
|
||||
public:
|
||||
SkylightMatInstance(Material &mat) : Parent(mat), mSkylightParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
|
||||
|
||||
virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
|
||||
virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
|
||||
};
|
||||
|
||||
//**************************************************************************
|
||||
// RenderObjectMgr
|
||||
//**************************************************************************
|
||||
|
|
@ -80,112 +48,9 @@ public:
|
|||
typedef GFXVertexPNTT FarFrustumQuadVert;
|
||||
|
||||
protected:
|
||||
struct ReflectProbeMaterialInfo
|
||||
{
|
||||
ReflectProbeMatInstance *matInstance;
|
||||
|
||||
// { zNear, zFar, 1/zNear, 1/zFar }
|
||||
MaterialParameterHandle *zNearFarInvNearFar;
|
||||
|
||||
// Far frustum plane (World Space)
|
||||
MaterialParameterHandle *farPlane;
|
||||
|
||||
// Far frustum plane (View Space)
|
||||
MaterialParameterHandle *vsFarPlane;
|
||||
|
||||
// -dot( farPlane, eyePos )
|
||||
MaterialParameterHandle *negFarPlaneDotEye;
|
||||
|
||||
// Inverse View matrix
|
||||
MaterialParameterHandle *invViewMat;
|
||||
|
||||
// Light Parameters
|
||||
MaterialParameterHandle *probeLSPos;
|
||||
MaterialParameterHandle *probeWSPos;
|
||||
MaterialParameterHandle *attenuation;
|
||||
MaterialParameterHandle *radius;
|
||||
|
||||
MaterialParameterHandle *useCubemap;
|
||||
MaterialParameterHandle *cubemap;
|
||||
MaterialParameterHandle *cubeMips;
|
||||
|
||||
MaterialParameterHandle *eyePosWorld;
|
||||
MaterialParameterHandle *bbMin;
|
||||
MaterialParameterHandle *bbMax;
|
||||
|
||||
MaterialParameterHandle *useSphereMode;
|
||||
|
||||
MaterialParameterHandle *shTerms[9];
|
||||
MaterialParameterHandle *shConsts[5];
|
||||
|
||||
ReflectProbeMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
|
||||
|
||||
virtual ~ReflectProbeMaterialInfo();
|
||||
|
||||
|
||||
void setViewParameters(const F32 zNear,
|
||||
const F32 zFar,
|
||||
const Point3F &eyePos,
|
||||
const PlaneF &farPlane,
|
||||
const PlaneF &_vsFarPlane,
|
||||
const MatrixF &_inverseViewMatrix);
|
||||
|
||||
void setProbeParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
|
||||
};
|
||||
|
||||
struct SkylightMaterialInfo
|
||||
{
|
||||
SkylightMatInstance *matInstance;
|
||||
|
||||
// { zNear, zFar, 1/zNear, 1/zFar }
|
||||
MaterialParameterHandle *zNearFarInvNearFar;
|
||||
|
||||
// Far frustum plane (World Space)
|
||||
MaterialParameterHandle *farPlane;
|
||||
|
||||
// Far frustum plane (View Space)
|
||||
MaterialParameterHandle *vsFarPlane;
|
||||
|
||||
// -dot( farPlane, eyePos )
|
||||
MaterialParameterHandle *negFarPlaneDotEye;
|
||||
|
||||
// Inverse View matrix
|
||||
MaterialParameterHandle *invViewMat;
|
||||
|
||||
MaterialParameterHandle *useCubemap;
|
||||
MaterialParameterHandle *cubemap;
|
||||
|
||||
MaterialParameterHandle *eyePosWorld;
|
||||
|
||||
MaterialParameterHandle *shTerms[9];
|
||||
MaterialParameterHandle *shConsts[5];
|
||||
|
||||
SkylightMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
|
||||
|
||||
virtual ~SkylightMaterialInfo();
|
||||
|
||||
|
||||
void setViewParameters(const F32 zNear,
|
||||
const F32 zFar,
|
||||
const Point3F &eyePos,
|
||||
const PlaneF &farPlane,
|
||||
const PlaneF &_vsFarPlane,
|
||||
const MatrixF &_inverseViewMatrix);
|
||||
|
||||
void setSkylightParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
|
||||
};
|
||||
|
||||
GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
|
||||
|
||||
GFXVertexBufferHandle<GFXVertexPC> getSphereMesh(U32 &outNumPrimitives, GFXPrimitiveBufferHandle &outPrimitives);
|
||||
|
||||
// Convex geometry for lights
|
||||
GFXVertexBufferHandle<GFXVertexPC> mSphereGeometry;
|
||||
|
||||
GFXPrimitiveBufferHandle mSphereIndices;
|
||||
|
||||
U32 mSpherePrimitiveCount;
|
||||
|
||||
public:
|
||||
RenderProbeMgr();
|
||||
RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
|
||||
|
|
@ -198,17 +63,6 @@ public:
|
|||
// ConsoleObject
|
||||
static void initPersistFields();
|
||||
DECLARE_CONOBJECT(RenderProbeMgr);
|
||||
|
||||
ReflectProbeMaterialInfo* mReflectProbeMaterial;
|
||||
ReflectProbeMaterialInfo* _getReflectProbeMaterial();
|
||||
|
||||
SkylightMaterialInfo* mSkylightMaterial;
|
||||
SkylightMaterialInfo* _getSkylightMaterial();
|
||||
|
||||
// Add a reflection probe to the bin
|
||||
void addSkylightProbe(ProbeRenderInst *probeInfo);
|
||||
void addSphereReflectionProbe(ProbeRenderInst *probeInfo);
|
||||
void addConvexReflectionProbe(ProbeRenderInst *probeInfo);
|
||||
};
|
||||
|
||||
#endif // RENDER_PROBE_MGR_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue