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Integrates sound and shapeAnimation assets into the importer
Added drag-n-drop spawn action for soundAssets
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6 changed files with 279 additions and 13 deletions
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@ -79,7 +79,7 @@ public:
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void setAnimationFile(const char* pScriptFile);
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void setAnimationFile(const char* pAnimationFile);
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inline StringTableEntry getAnimationFile(void) const { return mFileName; };
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inline StringTableEntry getAnimationPath(void) const { return mFilePath; };
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