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https://github.com/TorqueGameEngines/Torque3D.git
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Compilation fixes for C++20
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parent
e16351605b
commit
1940becb2d
40 changed files with 220 additions and 211 deletions
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@ -140,7 +140,7 @@ void AppVertConnectorGLSL::sortVars()
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// Not required in GLSL
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}
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void AppVertConnectorGLSL::setName( char *newName )
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void AppVertConnectorGLSL::setName( const char *newName )
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{
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dStrcpy( (char*)mName, newName, 32 );
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}
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@ -285,7 +285,7 @@ void VertPixelConnectorGLSL::sortVars()
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// Not needed in GLSL
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}
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void VertPixelConnectorGLSL::setName( char *newName )
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void VertPixelConnectorGLSL::setName( const char *newName )
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{
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dStrcpy( (char*)mName, newName, 32 );
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}
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@ -36,7 +36,7 @@ public:
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virtual Var* getElement( RegisterType type,
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U32 numElements = 1,
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U32 numRegisters = -1 );
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virtual void setName( char *newName );
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virtual void setName( const char *newName );
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virtual void reset();
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virtual void sortVars();
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@ -52,7 +52,7 @@ public:
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virtual Var* getElement( RegisterType type,
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U32 numElements = 1,
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U32 numRegisters = -1 );
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virtual void setName( char *newName );
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virtual void setName( const char *newName );
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virtual void reset();
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virtual void sortVars();
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@ -230,7 +230,7 @@ void ShaderConnectorHLSL::sortVars()
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return;
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}
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void ShaderConnectorHLSL::setName( char *newName )
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void ShaderConnectorHLSL::setName( const char *newName )
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{
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dStrcpy( (char*)mName, newName, 32 );
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}
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@ -43,7 +43,7 @@ public:
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U32 numElements = 1,
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U32 numRegisters = -1 );
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virtual void setName( char *newName );
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virtual void setName( const char *newName );
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virtual void reset();
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virtual void sortVars();
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@ -71,4 +71,4 @@ public:
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virtual void print( Stream &stream, bool isVerterShader );
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};
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#endif // _SHADERCOMP_HLSL_H_
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#endif // _SHADERCOMP_HLSL_H_
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@ -87,7 +87,7 @@ public:
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U32 numElements = 1,
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U32 numRegisters = -1 ) = 0;
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virtual void setName( char *newName ) = 0;
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virtual void setName( const char *newName ) = 0;
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virtual void reset() = 0;
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virtual void sortVars() = 0;
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