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Fix SkatterSky flare occlusion.
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6338b8cc82
commit
190f68b998
5 changed files with 105 additions and 40 deletions
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@ -41,12 +41,14 @@
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _GFXOCCLUSIONQUERY_H_
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#include "gfx/gfxOcclusionQuery.h"
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#endif
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class LightInfo;
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struct ObjectRenderInst;
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class SceneRenderState;
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class BaseMatInstance;
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class GFXOcclusionQuery;
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struct LightFlareState
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{
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@ -65,8 +67,8 @@ struct LightFlareState
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bool visible;
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F32 occlusion;
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GFXVertexBufferHandle<GFXVertexPCT> vertBuffer;
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GFXOcclusionQuery *occlusionQuery;
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GFXOcclusionQuery *fullPixelQuery;
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GFXOcclusionQueryHandle occlusionQuery;
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GFXOcclusionQueryHandle fullPixelQuery;
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};
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class LightFlareData : public SimDataBlock
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