Merge pull request #2092 from Azaezel/AIAimpoint

adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
This commit is contained in:
Areloch 2018-04-30 23:40:15 -05:00 committed by GitHub
commit 18edce6b2e

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@ -249,14 +249,11 @@ bool AITurretShapeData::preload(bool server, String &errorStr)
// We have mShape at this point. Resolve nodes.
scanNode = mShape->findNode("scanPoint");
aimNode = mShape->findNode("aimPoint");
if (aimNode == -1)
{
aimNode = pitchNode;
}
if (aimNode == -1)
{
aimNode = headingNode;
}
if (scanNode == -1) scanNode = pitchNode;
if (scanNode == -1) scanNode = headingNode;
if (aimNode == -1) aimNode = pitchNode;
if (aimNode == -1) aimNode = headingNode;
// Resolve state sequence names & emitter nodes
isAnimated = false;