further sse simd additions

avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
This commit is contained in:
marauder2k7 2026-02-26 21:11:31 +00:00
parent 2559145c06
commit 18d0aa0418
16 changed files with 337 additions and 77 deletions

View file

@ -25,7 +25,7 @@
#include "console/engineAPI.h"
#include "math/mMath.h"
#include "math/public/math_backend.h"
extern void mInstallLibrary_C();
extern void mInstallLibrary_ASM();
@ -98,6 +98,8 @@ void Math::init(U32 properties)
Con::printf(" Installing Standard C extensions");
mInstallLibrary_C();
math_backend::install_from_cpu_flags(properties);
Con::printf(" Installing Assembly extensions");
mInstallLibrary_ASM();