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https://github.com/TorqueGameEngines/Torque3D.git
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further sse simd additions
avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
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16 changed files with 337 additions and 77 deletions
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@ -1,4 +1,7 @@
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#pragma once
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#ifndef _MATH_BACKEND_H_
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#define _MATH_BACKEND_H_
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#ifndef _MCONSTANTS_H_
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#include "math/mConstants.h"
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#endif
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@ -8,6 +11,9 @@
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#ifndef _FLOAT4_DISPATCH_H_
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#include "math/public/float4_dispatch.h"
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#endif
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#ifndef _FLOAT3_DISPATCH_H_
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#include "math/public/float3_dispatch.h"
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#endif
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namespace math_backend
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{
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@ -25,3 +31,5 @@ namespace math_backend
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backend choose_backend(U32 cpu_flags);
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void install_from_cpu_flags(uint32_t cpu_flags);
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}
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#endif // !_MATH_BACKEND_H_
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